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March 10, 2021 2 min read
The New Maxell 5.2 is a great lighting engine for designers, architects, and artists from any industry. Striving to improve the realism quality of the render and make the engine faster and easier to use has been the aim of this latest update. This is what is new in Maxwell 5.2:
The Denoiser in the new Maxwell 5.2 has been updated so that it does not need to run two passes. The Denoiser information is kept in the mxi file, the memory requirements are reduced to the minimum and new fine-tuning options are exposed. This is definitely a more solid, comfortable and easy Denoiser from the previous one.
The new cloud render service is integrated in Maxwell Studio and all the supported plugins. Just one click, and your Maxwell scene will be rendered by the fastest machines available in the cloud.
Multilight is now available for the GPU engine and is as easy and powerful as ever. The MXI file keeps all the light information so it is possible to change the different light intensity during or after the render has finished.
Along with the existing Substance Painter assistant, now we also have a Substance Designer one. Directly load the .sbsar files downloaded from the huge Substance Source library into the Substance Designer assistant and they will be automatically translated into Maxwell materials. Customize their parameters from inside Maxwell.
Connect with one of our experts at 866 362 8970 if you have questions about Maxwell Render 5.2, or CAD solutions like Rhino, 3ds Max , SketchUp or Cinema 4D,
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