What's New In Maxwell 5.2 : The Big Little Update!
March 10, 20212 min read
The New Maxell 5.2 is a great lighting engine for designers, architects, and artists from any industry. Striving to improve the realism quality of the render and make the engine faster and easier to use has been the aim of this latest update. This is what is new in Maxwell 5.2:
New Denoiser Implementation
The Denoiser in the new Maxwell 5.2 has been updated so that it does not need to run two passes. The Denoiser information is kept in the mxi file, the memory requirements are reduced to the minimum and new fine-tuning options are exposed. This is definitely a more solid, comfortable and easy Denoiser from the previous one.
Render In Cloud
The new cloud render service is integrated in Maxwell Studio and all the supported plugins. Just one click, and your Maxwell scene will be rendered by the fastest machines available in the cloud.
Multilight For The GPU Engine
Multilight is now available for the GPU engine and is as easy and powerful as ever. The MXI file keeps all the light information so it is possible to change the different light intensity during or after the render has finished.
Substance Painter & Designer
Along with the existing Substance Painter assistant, now we also have a Substance Designer one. Directly load the .sbsar files downloaded from the huge Substance Source library into the Substance Designer assistant and they will be automatically translated into Maxwell materials. Customize their parameters from inside Maxwell.