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January 13, 2023 5 min read
e-on Software VUE 2023 introduces a complete graph and node editing overhaul, a GGX model for material highlights and Redshift conversion for 3ds Max.
This is the additional plugin compatibility for the following host application versions and render engines:
Key features in VUE 2023 release include:
FEATURE PARITY BETWEEN CREATOR AND PROFESSIONAL
Great news for Creator users: Creator now includes the same feature set as Professional. Except for the number of render nodes for network rendering (which is 5 for Creator), every feature from VUE Professional is now included in Creator.
Please note that with this feature parity between the versions being in place, anything created with the Creator version is limited to non-commercial use only.
COMPLETE FUNCTION EDITOR OVERHAUL
Now you can work faster and more efficiently in the graph than ever before, which will speed up your daily workflow tremendously. You will certainly feel much more comfortable and at home in the revised Function Editor.
Search functionalities
Streamlined connection handling
Improved Node Handling and Graph Readability
INTRODUCING CGX REFLECTIONS FOR STANDARD MATERIALS
Standard materials used an exponential phong model for highlight reflections which then produced overly strong highlights.
This is no longer a problem, because in the new 2023 release, you can switch the highlight model type in standard from phong to the much better GGX model. Switching to GGX ensures that no matter the atmosphere model and light intensity, highlights will always look the same and you no longer need to tweak materials to adjust over- or underexposed highlights.
Selecting the highlight model is a render setting and instructs the render engine to use the corresponding model. Please note that the path tracer always enforces GGX, even if phong is selected. The raytracer supports both phong and GGX to maintain backwards compatibility. PBR materials are not affected by this change, because they have always been using GGX internally and looked consistent across all render engines and atmosphere models.
anisotropic highlights are currently only supported in the phong model.
CONVERT VUE SCENES TO REDSHIFT SCENES IN 3DS MAX
With the VUE integration plugin, single assets or entire scenes can be converted to Redshift assets with pre-setup Redshift materials.
This feature requires at least Redshift 3.0.46 (or any higher version) with the new OCIO workflow.
Set the render engine to Redshift in 3DS Max and then load the VUE scene with the integration plugin. Select all objects you would like to convert in the World Browser, right click on them and select the conversion option.
Alpha maps can either be linked to Redshift's opacity channel or they can be loaded into the Redshift sprite node for best rendering performance.
For Further improvements & features check out the full release notes here.
Feel free to call our experts at 866 362 8970 to find out more about e-on Software Subscriptions, or to request a quote.
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