Rapidly organize complex meshes by converting every disconnected shell into its own PolyGroup with Auto Groups. It’s the quickest path from messy imports to clean selections, targeted edits, and production-ready splits.
When to use
- After importing kitbash or CAD meshes with multiple loose parts.
- Post-Boolean or Dynamesh operations to regain clean selection control.
- Before ZRemesher with Keep Groups, to preserve borders and define flow.
- When preparing SubTool splits for UVs, baking, or animation handoff.
How to do it
- Turn on PolyFrame (Shift+F) to visualize current Polygroups and topology.
- Ensure only the relevant geometry is visible (Ctrl+Shift to hide/show as needed).
- Go to Tool > Polygroups > Auto Groups to assign a unique PolyGroup to each disconnected island.
- If your mesh has reliable UVs, try Tool > Polygroups > Auto Groups With UV to split by UV islands.
- Optionally convert groups to separate SubTools: Tool > SubTool > Split > Groups Split.
Power combos
- ZRemesher + Keep Groups: Maintain crisp borders across parts; adjust Smooth Groups for edge fidelity.
- Group Loops: Add supporting loops around PolyGroup borders for hard-surface control before subdivision.
- Move Topological: Edit one island at a time without affecting neighbors; perfect for quick part tweaks.
- Visibility by Group: Ctrl+Shift-click a group to isolate; Ctrl+Shift+drag empty canvas to invert visibility.
Troubleshooting
- If everything becomes one group, the mesh is truly welded. Use Tool > Geometry > Mesh Integrity > Check Mesh, then Fix Mesh; also try Modify Topology > WeldPoints (or adjust import Weld settings) to address stray vertices and gaps.
- Tiny, unwanted islands? Use Select Lasso to hide them, then Geometry > Modify Topology > Delete Hidden. Alternatively, Close Holes to consolidate surfaces before regrouping.
- Overlapping UVs can confuse Auto Groups With UV. Unwrap cleanly with UV Master (preserve Polygroups) and retry.
Workflow accelerators
- Assign a hotkey: Ctrl+Alt+click Auto Groups, press a key to bind.
- Refine selections with Group Masked (Ctrl+W on a mask) and Group Visible to consolidate targeted areas.
- Speed up part management by pairing Auto Groups with Groups Split, then rename SubTools for clarity.
- Leverage Polygroups as selection sets in posing, deformation, and baking workflows.
Pipeline note
- Many DCCs can interpret Polygroups as selection sets or material IDs via FBX/OBJ. Enable the corresponding options during export to streamline downstream texturing and rigging.
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