"Great customer service. The folks at Novedge were super helpful in navigating a somewhat complicated order including software upgrades and serial numbers in various stages of inactivity. They were friendly and helpful throughout the process.."
Ruben Ruckmark
"Quick & very helpful. We have been using Novedge for years and are very happy with their quick service when we need to make a purchase and excellent support resolving any issues."
Will Woodson
"Scott is the best. He reminds me about subscriptions dates, guides me in the correct direction for updates. He always responds promptly to me. He is literally the reason I continue to work with Novedge and will do so in the future."
Edward Mchugh
"Calvin Lok is “the man”. After my purchase of Sketchup 2021, he called me and provided step-by-step instructions to ease me through difficulties I was having with the setup of my new software."
Mike Borzage
September 18, 2026 3 min read

Realistic materials do not create more light than they receive. In V-Ray, controlling material energy is the key to avoiding washed-out surfaces, overly bright reflections, and renders that feel synthetic even when the textures look correct.
Energy conservation describes the relationship between a material’s diffuse, reflection, refraction, and coating components. When one component becomes stronger, there is less visible energy available for the others. V-Ray’s physically based materials are designed to support this behavior, but shader settings and texture inputs can still push a material away from a believable result.
A practical diagnostic method is to render the material under a neutral HDRI or simple studio-lighting setup. Examine it from several camera angles. If the object becomes flat at front-facing angles, its diffuse/base color may be too dominant. If it turns into a bright mirror at every angle, reflection amount, roughness, or coat settings may be excessive.
Also review the material with V-Ray render elements. Reflection, refraction, diffuse, and specular-related passes help reveal where the image brightness is coming from. A bright final render is not necessarily a lighting problem; an overly reflective floor, high-albedo wall, or duplicated coating layer can be the real cause.
For dependable results, build materials from measured references whenever possible: identify whether the surface is dielectric or metallic, estimate its roughness range, and observe how reflections change across the object. This approach produces renders that remain convincing under different lighting conditions rather than only working in one scene.
For V-Ray tools, licensing options, and workflow resources, visit NOVEDGE’s V-Ray collection. A physically balanced shader library saves time, reduces render troubleshooting, and makes lighting decisions far more predictable.
You can find all the V-Ray products on the NOVEDGE web site at this page.

September 18, 2026 3 min read
Read More
September 18, 2026 2 min read
Read MoreSign up to get the latest on sales, new releases and more …