What To Expect From The New KeyShot 11

February 04, 2022 2 min read

What To Expect From The New KeyShot 11

The New KeyShot 11 is available now. We expect great things from this release.
Here's what to expect from the new KeyShot 11!

3D Paint Tool
Keyshot’s new 3D paint tool gives users the ability to customize surface finishes and textures by directly painting or stamping on the surface of the model.

Physics Simulation
Physics simulation will allow users to record the physics & collision detection and apply it as a Keyframe animation.

Color, Material, Finish (CMF) Tool
Customers can use the CMF Tool in KeyShot 11 to output callouts on their renders. Users can identify material descriptions, material costs, texture finish, etc... 

FBX Deformable Animations
KeyShot users can now import FBX deformable animations. Previously, only Alembic (.abc) deformable animations could be imported into KeyShot.   FBX import includes FBX files with .mc/.mcx cache files, used by CLO, VStitcher and Maya for export simulations and also FBX files with rigged animations. 

Web Viewer
Customers with KeyShot 11 and KeyShot Web (Subscription Only) can now upload KeyShot files to the new KeyShot Web Viewer, so they can interact and share scenes online with others from any device, anywhere.

Headless Rendering  
We continue to expand this feature in KeyShot 11, meaning your customers have even more control over  workflow automation, increasing their creative output without even opening the KeyShot software!

Are you qualified for a free upgrade?
If you have KeyShot Annual Maintenance or purchased KeyShot Education within the last year, simply download KeyShot and register the new version with your current serial code.

Feel free to call our experts at 866 362 8970 to find out more about KeyShot or to request a quote.

 

Luxion Products 

KeyShot 11 PRO - 1-Year Subscription

KeyShot 11 PRO - 1-Year Subscription

KeyShotWeb - Subscription

KeyShotWeb - Subscription

KeyShot 11 Network Rendering - Render Nodes (Cores)

KeyShot 11 Network Rendering - Render Nodes (Cores)


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