We now have a new release area on our website. Click here to visit it.
The latest trainings from Infinite Skills are now available. Here they are:
AutoCAD 2015 Training with Brian Benton
AutoCAD LT 2015 Training with Brian Benton
SolidWorks – Animation Training with Matt Perez
Inventor 2015 – T-Splines Training with Paul Munford
Revit MEP 2015 with Tim Dundr
SketchUp Pro 2014 with Dan Brown
Do you need to create realistic skies and atmospheres? Ozone is the to-go solution for this type of work.
The Ozone 2014 interface is straight-forward and productive. It consists of 4 or 5 tabs, depending on the atmosphere model. Ozone 2014 also lets you animate everything from clouds and sun to fog and haze. You can read all the details here.
XVL Converter Plug-In 11.0 for Solid Edge 64 bit edition is a plug-in for Solid Edge that enables the user to import and export XVL files from within the application. You can read more about it on the Novedge website.
To see a complete list of current specials, including all Autodesk promotions, click here.
Time is running out to upgrade and save! Save up to 20% when you upgrade your 2009-2014 product releases with Maintenance Subscription by July 25, 2014.
Your 2008 or prior releases of Autodesk software also have value. Save when you trade them in and purchase new current releases with Maintenance Subscription.
You can see all the products that qualify here or call us at 866.362.8970 and get in touch directly with one of our Autodesk experts.
Many of the specials we announced last week are still available, take a look.
Save on formZ / bonzai 3d + Maxwell Render V3 Bundles
Save almost 50% on ToonBoom
Master Trainer Simeon Balabanov will provide an in-depth look at V-Ray 3.0 for Maya’s newest features and improvements: V-Ray 3.0’s powerful new path-tracing engine (Progressive Image Sampler), the faster hair rendering, improved Ray-Traced Subsurface Scattering (SSS), and the new VRaySkinMtl with built-in SSS and layered reflections. Learn more about V-Ray 3.0’s added support for common open source formats like OpenSuddiv, Alembic 1.5, Deep Images and OpenEXR 2.0, OpenColorIO, and the expected introduction of programmable shaders with Open Shading Language [OSL].
Register here for the live webinar.
You can find our previous posts here to make sure you didn't miss any of our past announcements.
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If it's not in the actual 3D modeling and sketching, where is the real difference between the two programs?