NVIDIA Quadro VCA(Visual Computing Appliance) is a network-attached appliance that harnesses the power of the highest-performing NVIDIA GPUs . It's accessible to anyone on the network, is easily integrated into design workflows, and can linearly scale to deliver noiseless, interactive global illumination. The predictability and accuracy of physically-based realism is now fully interactive to speed decision making within the creative process. But how does this translate on the field, and how can you get a real sense of Quadro's capabilities?
This is why we would like to share a couple of case studies and a very recent Novedge Webinar with the NVIDIA Team.
To start, check out how Kevin Margo, Director and VFX/CG supervisor for Blur Studio, experiences a new paradigm in filmmaking with the help of Quadro and the use of V-Ray. Kevin leads a team of independent artists and leverages the power of NVIDIA GPUs to create the CG animated short film Construct.CONSTRUCT was presented as part of a tech demo at NVIDIA's GTC conference March 25, 2014. This teaser is a work in progress intended to illustrate recent advancements in graphics hardware and software capabilities, advancing the art of filmmaking, VFX and virtual production. https://player.vimeo.com/video/90509568
This is what Kevin Margo had to say about the experience:
It was amazing! It was absolutely beautiful. It changed the way I work and not only because the VCA's amazingly fast, but it was the first time I'd really used the concept of remote rendering.
This happened two years ago. Just imagine what's in store at the new NVIDIA GTC 2016 conference coming up in April. There is still time to register : enter the code GMQVCA for a 20% discount on an attendee pass.
In a second case study, Designer Francois Quentin teams up with Fashion Lab to introduce a new 3D experience during BaselWorld 2015. Read the fascinating recount of turning a luxury watch 3D design model into a photorealistic interactive showcase in this pdf document.
The rendering is so fast that someone not familiar with 3D realistic rendering would just not notice the technological breakthrough,thinking he is looking at 3D pre-rendered images
or at least not understanding that this rendering time was never achievable in the past.This is really the only bad thing
about this appliance; it basically hides how complicated our job used to be.
Thierry Rouf, 3D Expert at the Dassault Systèmes FashionLab.
Comments will be approved before showing up.