Discover What's New in V-Ray 6 for Autodesk Maya, Update 1
May 22, 20233 min read
V-Ray 6, update 1, revolutionizes the rendering experience, empowering users to bring their ideas to life faster than ever before. With a suite of powerful features, this update enhances efficiency, unleashing your creativity and pushing the boundaries of what's possible.
Let's dive into the exciting enhancements in V-Ray 6, update 1:
Chaos Scatter Instance millions of objects in just a few clicks. Quickly and easily populate any scene with
vegetation, rocks, crowds, and more, in the most memory-efficient way. Distribute the scattered objects exactly
as you want to achieve the desired look.
Custom Light Decay Define how much light is emitted over distance. With creative control over hotspots, light
intensity, spread and length of the rays, and more, you can create any effect.
Bump to Glossiness Does your character’s skin end up looking too shiny? No need to tweak anything. The
new Bump to Glossiness node automatically generates the correct glossiness for normal-mapped surfaces
at any distance
Enhanced Procedural Clouds Create even better looking skies with new procedural clouds options. Customize
your clouds’ density, darkness, patterns, and add final touches with contrails.
Faster Time to First Pixel
Thanks to geometry compilation optimizations for static meshes and hair, we’ve more
than halved the average time to first pixel — and made it seven times faster in some cases
profiling dataV-Ray Profiler now gives you even more data. It tracks the time it takes to export a
scene, compile geometry and displacement, load bitmaps, and more. Plus, you can decide how detailed you
want your reports to be
VIDIA AI Denoiser upscaling. NVIDIA’s new AI Denoiser that promises to speed your rendering
up to three times. This option is best suited for look development and generating previews.
MayaUSD Support. This release adds support for MayaUSD’s latest official versions 0.22.0 and 0.23.0.
Render Elements Support Exchange assets between DCC along with their compositing output. V-Ray adds
USD support for Beauty and masking Render Elements, and V-Ray Object Properties.
V-Ray Light Material Post-Processing Fine-tune emissive materials right from the V-Ray Frame Buffer. Light Mix
now gives you even more control with the option to edit V-Ray Light Materials after the rendering has finished.
Masking for Post Effects Get even more post-processing control right from the V-Ray Frame Buffer. With this
new masking option, you can decide which objects to apply lens effects to, which ones to blur, sharpen, or even
denoise — all without re-rendering
Compressed Textures Mode Render texture-heavy scenes with V-Ray GPU in a much more memory-efficient
way. With this new mode, you’ll save 50% of your GPU memory on average. Add an incredible level of detail
without sacrificing shading quality.
V-Ray Clipper Mesh Mode Render complex cutaways and sections using any mesh object. In just a few
clicks, you can also animate the clipper and achieve complex effects that would otherwise take a lot of time
to create with Boolean operators.
V-Ray is now available in three plans: Solo, Premium, and Enterprise. The Solo plan gives independent artists and freelancers an affordable and full-featured solution for rendering on one computer. The Premium plan is perfect for those who need access to floating licenses and Chaos companion products such as Phoenix, Player, Scans, and Vantage. The Enterprise plan is ideal for large studios considering volume purchases.
Users can now render with V-Ray in any host application and benefit from the powerful suite of Chaos products and services with just a single license. Each of the new plans (Solo, Premium, and Enterprise) includes Chaos Cosmos’ high-quality assets. Last but not least, all V-Ray plans include high-quality support at no extra cost.
Feel free to call our experts at 866 362 8970 to find out more about V-Ray upgrades or migrations, or to request a quote.