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October 09, 2026 2 min read

Establishing a base color is one of the fastest ways to improve the readability of a ZBrush sculpt before adding detailed Polypaint. A uniform fill removes the distraction of the default material color and gives you a controlled foundation for skin, fabric, armor, or creature surfaces.
To fill the active SubTool with a base color:
The color is stored as Polypaint on the vertices of the active SubTool. Unlike texture painting, no UV coordinates are required. A uniform base fill works on meshes of any density, although later painted details will need enough polygons to produce clean results.
Choose the correct paint mode before filling:
For most production workflows, use RGB. This lets you switch MatCaps or standard materials later without overwriting the color foundation. Use MRGB only when a particular material must remain embedded in the SubTool’s appearance.
If the chosen color does not appear, confirm that Polypaint display is enabled through Tool > Polypaint > Colorize. Also check that an existing texture map is not visually overriding the vertex color. Turning the texture off temporarily makes it easier to inspect the Polypaint result.
Remember that FillObject affects only the active SubTool. For a model containing many parts, fill each SubTool separately. This is useful rather than restrictive: skin, clothing, armor, eyes, and accessories can each receive a distinct starting color. Rename and organize SubTools before filling to keep the process predictable.
A practical painting workflow is:
Before experimenting, duplicate the SubTool or save a new project version. Although another fill can replace the base, a backup preserves earlier painting decisions.
Artists building or upgrading a digital sculpting workflow can explore ZBrush solutions at NOVEDGE. Additional workflow ideas, product information, and professional design resources are available through the NOVEDGE design news blog.
You can find all the ZBrush products on the NOVEDGE web site at this page.

October 09, 2026 2 min read
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