ZBrush Tip: Mask By Cavity — Precise Crevice Masking for Paint & Polish

June 15, 2026 2 min read

ZBrush Tip: Mask By Cavity — Precise Crevice Masking for Paint & Polish

Mask By Cavity quickly isolates crevices so you can target detail, paint, and polish with precision.

  • Where to find it: Tool > Masking > Mask By Cavity. One click generates a mask based on recessed areas (valleys/crevices).
  • Core idea: Use the automatically generated cavity mask to protect or affect micro valleys without touching surrounding planes.

Quick workflow

  • Prepare: Work at a subdivision level where your cavities are actually present. On very low-res meshes, consider subdividing or using Sculptris Pro to add local tessellation before masking.
  • Generate: Tool > Masking > Mask By Cavity. If the effect feels subtle, repeat once or twice to strengthen the selection.
  • Refine: Use BlurMask for softer falloff, SharpenMask for crisp isolation, and Grow/Shrink to adjust coverage depth along the crevices.
  • Target either side:
    • Keep as-is to protect cavities while you polish, flatten, or paint raised surfaces.
    • Invert the mask to affect only the crevices (ideal for grime, AO tints, oil, and shadow tucks).

Practical use cases

  • Edge wear pass: Mask By Cavity, keep the mask as-is to protect recesses, then lightly HPolish or TrimDynamic to break up broad planes and emphasize highlights on peaks.
  • Grime and dirt: Mask By Cavity, Invert, switch to Polypaint, lower RGB intensity, and glaze darker tones into crevices. Finish with BlurMask and a soft brush for natural diffusion.
  • Controlled noise: Invert a cavity mask, apply Surface Noise or a tiling alpha at low intensity to add micro buildup only in recesses.
  • Safe retouch: Keep cavities masked while using Move or Inflate for form tweaks so you don’t collapse panel lines or pores.

Enhancements and combinations

  • Peaks instead of valleys: Try Tool > Masking > Mask PeaksAndValleys if you need raised edges more than deep creases.
  • Group it: After generating a cavity mask, use Group Masked/Group Unmasked to create fast polygroups for iterative selection and UV seam planning.
  • Non-destructive: Apply paint or material changes on Layers so you can dial back cavity effects or toggle them during review.
  • Render support: Pair your sculpt with BPR AO and Cavity passes for comp; they reinforce the same visual logic you established with masking.

Troubleshooting

  • Mask too weak/strong: Repeat Mask By Cavity or follow with SharpenMask/BlurMask. Use Grow/Shrink to fine-tune how deep the mask reaches into folds.
  • Geometry too simple: Add subdivisions or leverage Sculptris Pro to ensure there’s enough curvature detail for the detector to latch onto.
  • Performance: Hide unneeded SubTools and work on visible portions to keep masking responsive on heavy scenes.

Keep your toolset current and streamlined with licensing and upgrades from NOVEDGE. Explore ZBrush options and bundles at NOVEDGE’s ZBrush catalog, or reach the NOVEDGE team for tailored guidance on your pipeline.



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