V-Ray Tip: V-Ray Sun and Sky: Quick Setup for Physically Accurate Daylight

November 28, 2025 2 min read

V-Ray Tip: V-Ray Sun and Sky: Quick Setup for Physically Accurate Daylight

Set up V-Ray Sun and Sky to behave like the real world, then let your camera do the exposure. Here’s a focused checklist to get physically accurate daylight fast.

  • Create the system correctly
    • Add a VRaySun; when prompted, let V-Ray create and link a VRaySky to the scene Environment slot (8 key/Render Settings > Environment).
    • Drive the sun direction using your DCC’s geolocation/time controls when available (Daylight System in 3ds Max, Sun & Location in SketchUp/Rhino, or direct sun rotation in Maya).
    • Work to real scale and correct units before lighting; accuracy here affects GI, shadow penumbra, and exposure.
  • Choose the right sky model
    • Hosek/Wilkie (Improved) for the most natural horizon and sunrise/sunset behavior.
    • CIE Clear/Overcast when matching architectural lighting standards or measured sky luminance.
  • Physically plausible parameters
    • Turbidity: 2–3 clear air; 4–6 hazy/urban; higher values soften light and warm the sky.
    • Ozone: 0.3–0.6; higher shifts skylight towards deeper blue.
    • Ground Albedo: 0.2–0.3 for typical terrain; increase for sand/snow to boost bounce.
    • Sun Size Multiplier: 1 for sharp noon shadows; 2–4 for softer penumbra (overcast feel) without faking area lights.
  • Expose with a physical camera
    • Use VRayPhysicalCamera or your host camera with physical exposure. Start with f/8, 1/125 s, ISO 100 for midday; adjust ISO first to taste.
    • White balance: 5500–6500 K for neutral daylight; drop to 3500–4500 K at golden hour to keep warm skies from clipping.
    • Lock exposure for animation sequences to avoid flicker. Use the VFB Exposure only for lookdev, then bake settings in the camera.
  • Keep energy conservation and highlights
    • Avoid aggressive clamping; let HDR highlights exist and grade in post. If needed, use modest Highlight Burn control via VFB Color Corrections or an OCIO/ACES view.
    • Enable ACEScg/OCIO where available for a wider gamut and more natural highlight roll-off.
  • Interiors lit by sun/sky
    • For glazing, enable “Affect shadows” in VRayMtl so sunlight transmits through glass cleanly.
    • Consider a small Sun Size increase (1.5–2) to soften window shadow edges while staying physically plausible.
    • Modern V-Ray versions don’t require portal lights for Sun/Sky; rely on Adaptive Lights and proper GI instead.
  • Atmosphere and depth
    • Add VRayAerialPerspective or Environment Fog for believable distance haze. Match fog height to building scale; keep scatter low for clarity.
  • Quick diagnostics
    • If the image is too dark, fix exposure (ISO/shutter) before boosting Sun intensity.
    • If the sky looks gray at noon, lower Turbidity or confirm the sun elevation/time zone.
    • If shadows are noisy, verify Sun Size and overall noise threshold rather than cranking subdivisions.

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