"Great customer service. The folks at Novedge were super helpful in navigating a somewhat complicated order including software upgrades and serial numbers in various stages of inactivity. They were friendly and helpful throughout the process.."
Ruben Ruckmark
"Quick & very helpful. We have been using Novedge for years and are very happy with their quick service when we need to make a purchase and excellent support resolving any issues."
Will Woodson
"Scott is the best. He reminds me about subscriptions dates, guides me in the correct direction for updates. He always responds promptly to me. He is literally the reason I continue to work with Novedge and will do so in the future."
Edward Mchugh
"Calvin Lok is “the man”. After my purchase of Sketchup 2021, he called me and provided step-by-step instructions to ease me through difficulties I was having with the setup of my new software."
Mike Borzage
September 27, 2026 3 min read

Contact shadows are the subtle darkening effects that appear where objects meet or sit close to another surface: beneath furniture legs, at wall-to-floor junctions, inside seams, and where accessories touch a tabletop. Although they occupy a small part of the image, they are essential for visual grounding. Without them, objects can appear to float, materials can look overly smooth, and an otherwise well-lit render may lose depth.
In V-Ray, convincing contact shadows are primarily the result of good lighting, accurate geometry, and appropriately scaled materials—not simply adding more darkness in post-production. Start by reviewing the physical relationships in the scene before changing render settings.
Next, assess the light source. Large area lights, dome lights, and overcast HDRIs produce naturally soft shadows, but if they are extremely large or uniformly bright, the contact region can become too faint. Rather than making the entire scene darker, introduce a controlled directional component. A V-Ray Sun, a smaller Rectangle Light, or a more directional HDRI can restore definition while maintaining a soft overall lighting design.
Global illumination also plays an important role. GI should reveal subtle bounce light while preserving the occlusion that occurs in tight spaces. If the scene looks flat, first confirm that normals are correct, surfaces have believable reflectance, and there are no unwanted light leaks. Raising GI intensity indiscriminately can brighten creases and corners until the scene loses its natural depth.
For additional localized realism, use V-Ray Dirt carefully. It is effective for enhancing creases, intersections, panel seams, and object-to-surface contact, especially when used as a subtle mask in a material or compositing workflow. However, V-Ray Dirt should support physically motivated lighting—not replace it. Overuse creates uniform black outlines that can make a render look stylized or artificially aged.
A practical workflow is to render a neutral clay test with final lighting, inspect contact areas at 100% resolution, then correct geometry and light balance before refining materials. Once the grounding feels convincing, apply V-Ray Dirt sparingly only where the shot needs extra definition.
For V-Ray software, training resources, and production tools, visit NOVEDGE’s V-Ray collection. A strong contact-shadow workflow turns separate assets into a cohesive scene—and often delivers a greater realism improvement than increasing render samples alone.
You can find all the V-Ray products on the NOVEDGE web site at this page.

September 27, 2026 3 min read
Read More
September 27, 2026 2 min read
Read More
September 27, 2026 3 min read
Read MoreSign up to get the latest on sales, new releases and more …