Soft Body tags deliver believable squash-and-stretch for jelly, foam, and flexible props with minimal setup. If you’re just starting with Cinema 4D or expanding your toolkit, explore licenses and add‑ons from NOVEDGE.
Quick start
- Give your mesh enough, evenly distributed subdivisions; soft bodies need detail to bend cleanly.
- Apply a Soft Body tag to the object and a Collider tag to any surfaces it will contact.
- Play the timeline to let the object settle, then adjust stiffness, damping, and collision settings iteratively.
- When it behaves correctly, cache the sim for reliable previews and final renders.
Core parameters that matter
- Stretch/Structural stiffness: Lower values make the object more elastic; raise to reduce stretching.
- Bend/Flexion stiffness: Controls how easily the surface folds; increase to keep shapes from “flopping.”
- Damping: Adds energy loss to tame jiggle and stop endless oscillations.
- Volume/Pressure: Conserve internal volume for fleshy forms; add slight pressure for inflatable “balloon” looks.
- Self‑collisions: Prevent self‑intersections; disable if not needed to save time.
Reliable setup checklist
- Scale sanity: Work in real‑world units. Soft body stability heavily depends on proper scene scale.
- Topology: Favor quads and uniform polygon sizes; irregular triangles can cause artifacts.
- Collision quality: Use a small collision margin/thickness and increase sub‑steps/iterations only as needed.
- Pinning and stiffness maps: Use vertex maps to pin areas (handles, anchors) or vary stiffness across the mesh.
- Proxies for speed: Sim a lighter proxy (Polygon Reduction or a simplified duplicate), then bind a high‑res mesh with a Mesh Deformer for final shading.
Suggested starting ranges
- Soft, squishy: low stretch stiffness, medium bend stiffness, medium damping, volume on, slight pressure.
- Rubbery: medium stretch stiffness, higher bend stiffness, medium‑high damping, volume on.
- Foam-like: medium stretch, low bend, higher damping, volume on, pressure off.
Caching and determinism
- Use a Simulation Cache tag or a scene‑level cache object to lock results for team reviews and final frames.
- After caching, scrub and render from the cache to avoid frame‑to‑frame variation.
Troubleshooting fast
- Exploding/jittering: Check scene scale, increase sub‑steps slightly, raise damping, and verify collision margins.
- Too floppy: Increase bend stiffness or enable stronger volume conservation.
- Slow previews: Lower mesh density, disable self‑collisions, or use a proxy. Cache when approved.
When you’re ready to take it further—GPU rendering, plugins, and pipeline tools—browse curated solutions at NOVEDGE and keep your Cinema 4D setup production‑ready.






