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XNurbs uses one simple UI to solve all kinds of issues for NURBS creations – It virtually has an unlimited capacity for solving NURBS and generating high-quality surfaces based on energy-minimization method. Its energy-minimization algorithm produces high-quality surfaces that are analogous to a physical model: when a wooden batten bends, it always assumes a shape that minimizes its bending energy to form a smooth curve.
This demo shows how to use xNURBS to create the H6 Evolution Car. 90% of the surfaces you see in the final render were created using xNURBS.
In terms of surface creation capacities, generated surface quality and performance, it is difficult for traditional tools to challenge xNurbs’ surfacing, and using xNurbs to replace other tools produces better surfaces.
V6.0 is powered by xn kernel 2022.0, which includes a number of enhancements. The following are some of the improvements:
GTR Car: Most surfaces of the GTR model are generated by XNurbs.
Users should check out the tutorial videos below for how to use XNurbs efficiently and correctly. (XNurbs SolidWorks plugin and XNurbs Rhino plugin have a very similar capacity and UI so they share some screenshots/videos):
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