Shark 3D LiveVirtual Production Solution provides you a comprehensive solution for live virtual production based on interactive virtual simulated worlds (as known from video games). The director gets results live and gains a wider scope for creativity, experimenting, testing and tweaking:
Live on-set visualization and live previz
Live on-set virtual production and live VFX
Designed for agility and flexibility from the bottom up, Shark 3D Live uniquely combines the possibilities of movie, game, broadcasting and virtual reality production.
Create and run interactive virtual 3D worlds
Joining forces: Movie, game, broadcasting and virtual reality production - Shark 3D Live combines possibilities and features of professional movie production software, high-end game technologies and broadcasting production solutions. This unique combination opens new levels of creativity and productivity in each of these areas.
Flexibility and agility without dead ends - Shark 3D Live is designed for agility and flexibility from the bottom up. It includes a real-time 3D authoring editor and a cross-platform 3D engine. It can also be used as middleware and software platform.
Proven reliability - Shark 3D Live is used successfully in a large variety of projects on various software and hardware platforms in areas like video games, films and series, broadcasting and interactive applications.
Tree-based scene setup
Hierarchical organization of nodes
Lifabs: Smart live prefabs and templates for reusing entities and functionality
Unlimited nesting of Lifabs
Live editing of Lifabs
Customization of Lifabs via slots
Support for defining custom level managements
Support for defining new 3D states and custom view ports
Inspection of run-time instances of Lifabs
Python shell for controlling the editor
Python shell for interactively manipulating runtime components
Python scripts can control the editor in window-less command line mode
Recording, track editing, and rendering
Feature-based recording and replaying actions in the 3D world
Per channel control over what is recorded, what is replayed, and what is calculated or simulated live at the same time
Recording and replaying sub-channels, for example replaying a raw camera movement combined with real-time generation of steadicam movements with different settings
Recording and replaying resulting channels, for example total camera movements including steadycam movements
Physics-based replaying, which can react to and influence other entities or the environment
Adaption of run-time simulation to edited recordings, for example adapt walk animations live to an edited character path
Slow motion and time lapse simulation, recording and replaying
Hierarchical structure of tracks and shots
Cutting, blending, timing, and scaling of tracks
Non-destructive track editing
Non-linear track editing
Track editing on any hierarchy level like the whole scene, groups of characters and animated objects, individual characters and animated objects, groups of animation channels, or individual animation channels
Block-based interleaving sparse track storage optimized for real-time reading, writing, seeking and live non-destructive recombining high numbers of channels containing high numbers of key frames
Large recordings don't need to fit into memory but are automatically streamed to and from disk when recording, playing or editing
Packaging as stand-alone application (e.g. game)
Live low latency H.264 (raw or fragmented mp4) streaming via TCP and WebSocket
Render to a sequence of high resolution image files
Render to high resolution video file, supporting different codecs
Semi-real-time GPU-based rendering with enhanced quality settings
Virtual reality head-mounted display headsets, including six degrees of freedom rotational and positional tracking
360 degree panorama rendering
Stereo 3D rendering
Gamepads, joysticks, and other controllers
Camera lens distortion correction and calibration
Camera lens focal length measurment
Control input via network
Synchronization with video-in, genlock and tracking, including individually configurable delays with buffering
APIs for integrating and synchronizing any input source
Server-side processing (including rendering), streaming input from and output to thin clients
Multiple isolated or collaborative users per server-side engine instance
Extensive resource sharing between multiple users, reducing clould infrastructure costs to a mere fraction
All features are completely real-time (no precalculation waiting times after scene changes)
All kinds of objects are handled in the same way (no need for differentiating between static and dynamic objects)
Physically based rendering including energy conservation, albedo, reflectivity, glossiness and Fresnel
Reflectivity workflow, metalness workflow and custom workflows
Graphics card: GeForce PCIe ASUS STRIX-GTX 980 TI GM200-310-A1 "Maxwell" Processor rate 1216MHz Memory 6GB GDDR5, 1800MHz 384bit, 346GB/s Shader units /TMUs/ROPs: 2816/176/96 Computing power 6849 GFLOPS (Single), 214 GFLOPS (Double)
Video in/out: DeckLink 4K Extreme 12G Capture and playback 12G-SDI in SD, HD, Ultra HD and 4K DCI up to 4096 x 2160 60p in 10-bit YUV or 12-bit RGB
Storage: 500 GB SSD and 4 TB HDD
Multiple video plates up to 4096x4096, GPU-accelerated decoding
Support & Maintenance
Shark 3DLiveVirtual Production Solution includes 5 days on-site training.
Recommended System Specification
NOVEDGE is an authorized HP reseller that offers a wide range of professional quality notebooks and workstations to meet your hardware needs.
In addition, NOVEDGE works with High Speed Computing to customize workstations to give you the perfect hardware for your design needs at a competitive price. Contact us to discuss pre-built and custom configuration workstations and laptops.
You can find our selection of high performance hardware products at this LINK.
Below you can try our free experimental AI Service, which makes computer hardware recommendations for selected design software products. Our goal is to make it as good as a first line support human person, and it can work for you 24/7. Please give us your feedback to help make this service as good as it can be.
If you need help with sales instead, we have an excellent human team that will be happy to help you find the products best fit your needs from our very large selection of standard and custom workstations and laptops. You can get in touch with them by email at firstname.lastname@example.org or phone at 1-415-848-9018.
If you do not get a satisfactory answer try to rephrase the question in a more specific/detailed way
This service is a prototype and therefore it may return incorrect or incomplete answers. Furthermore, Artificial Intelligence is intrinsically prone to occasional mistakes, misunderstandings, and incomplete answers at least as much as human intelligence is. This experimental service is offered as is and free of charge as a demonstration of the capabilities of Artificial Intelligence as an automated tool for support. Although the information found on this system has been produced and processed from sources believed to be reliable, no warranty, express or implied, is made regarding accuracy, adequacy, completeness, legality, reliability, or usefulness of any information.