RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.
RealFlow | Cinema 4Dis built on RealFlow's Dyverso solver - so you get the best in fluid simulation, with an easy workflow, and you no longer need to switch back and forth between 3D platforms or worry about network dependencies, permissions, or IP issues.
Fully integrated toolkits allow nativeCinema 4Dmodifiers and tools to be combined with RealFlow.
Interaction between different fluids in the same scene is now possible. This includes not only liquids but all of of RealFlow's multiphysics materials (granular, viscous, viscoelastic) plus rigid and elastic.
MACRO DAEMON Simulate fluid effect typically seen at Hi-speed macro photography.
PARTICLE CLIPPING FO MESHING Take advantage of Fields to define regions to be meshed. Save time tuning meshes.
SPLINE CONTROL CIRCLES ore flexibility to define forces and particle emissions along Cinema 4D splines.
FORCE SCALE Scale all the daemon forces from a single place.
QUADS FOR MESHES Thanks to the new quad meshed you’ll be able to make meshes easily subdivided.
SUB-FRAME SAMPLING nimated particle emission parameters and daemon parameters are taken account between frames.
PARTICLE SIZE CONTROLLED BY THE FLUID Use particle speed, age and vorticity to resize fluid particles.
TRANSFORM YOUR FLUID Scale, rotate and translate transformations can be applied to fluids.
CACHING ENHANCEMENTS - Launch Cache process from any toolbar or customize RealFlow node output filenames.
VOLUME TAG FOR OBJECTS - Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for collisions or emissions.
MASK PARAMETERS IN EMITTERS NODES - Avoid the emission of particles inside objects colliding with the fluid.
COLLIDER TAG IMPROVEMENTS - Decide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction.
MESHING OF CACHED FLUIDS - Only mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you are happy with its look.
CHILD OBJECTS FLUID'S RANDOM TRANSFORMATIONS - Give your particle instances a more natural look thanks to their variation on position, rotation and scale.
RPC TO ALEMBIC - Alembic is now the only output format for RealFlow | Cinema 4D. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter.
SPLINE EMITTER THICKNESS - The new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click away.
FILTER DAEMON - Filter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a condition of the new Randomness parameters.
FILL EMITTER - New parameter “Fill mode” for Fill emitter to be able to use the same object for emission and collision.
PARTICLE-OBJECT INTERACTION - Use RealFlow nodes and Cinema 4D colliders together.
C4D SPLINES AS REALFLOW PARTICLE PATHS - Create splines in Cinema 4D and use them as fluid paths in RealFlow.
C4D MATERIALS AS EMISSION MASKS - Use Cinema 4D materials and textures for emitting fluid particles.
CROWN SPLASHES ON DEMAND - Create and customize crown splashes easily.
USE REALFLOW DIRECTLY WITH C4D MOGRAPH - Convert RF to thinking particles, use particle instances and tracer objects.
EASILY CONFIGURABLE REALFLOW WETMAPS IN C4D - Use a RealFlow WetMap Shader on any Cinema 4D geometry.
SUPER-FAST MESHING - Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library.
RealFlow Free Trial Software Download
Download and test RealFlow before you make your purchasing decision.
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