RealFlow is an industry-standard, out-of-the-box fluid simulation software. Fast and easy to use, it is compatible with ALL major 3D platforms: LightWave, CINEMA 4D Studio, 3ds Max, Maya and Houdini.
Fluids and Multiphysics Simulation
Medium-Large Scale For large-scale simulations, such as floods or oceans with breaking waves, RealFlow's cutting-edge HyFLIP solver, Hybrido2, provides you with
Small-Medium Scale Dyverso is a multiphysics solver that can be used to simulate a wide range of different type of materials, liquid, granular, rigid, elastic, etc. All of them interacting with each other and using the most out of the modern GPUs.
Ocean Surfaces RealWave is a powerful simulation toolset, ideal for simulating small to medium ocean surfaces quickly and effectively.
Body Dynamics Caronte is RealFlow's cutting-edge built-in rigid and soft body dynamics solver.
The RealFlow Pipeline
RealFlow - The fluid simulation is setup in RealFlow.
RealFlow Nodes - To save time, different iterations of the same scene, or secondary Hybrido elements, can be sent to calculate on your farm.
3D Platform - FREE - Once complete, the simulation is exported (via free connectivity plugins) to the 3D platform.
Add all the RealFlow realism to your details. It includes a new daemon that allows for the creation of the fluid effect typically seen at Hi-speed macro photography.
Macro Daemon Simulate fluid effect typically seen at hi-speed macro photography.
Liquid Particle-based liquids are mainly used for small- or medium-scaled projects.
Surface Tension Allows you to experiment with one more look for your DYVERSO or standard particle simulations.
Granular Sand Allows you to simulate piles of sand, wet snow, trickling salt, icy flakes, and many other materials.
Granular-Liquid A highly-optimized CPU and GPU particles solver where different types of materials are simulated within the same framework and are able to interact with each other.
Viscous A dedicated material type for viscous liquids allows users to simulate substances like cream, chocolate, oil, honey, caramel, and many other
Maxwell Denoiser RealFlow 10 is now compatible with the latest Maxwell Render version. This includes the possibility of denoising your renders, a must need in fluid animations.
Liquid-Rigid Rigids-liquids are part of RealFlow’s innovative, GPU-accelerated Dyverso multi-physics technology.
RIGID - This material type is used to simulate the behaviour of rigid, non-deformable bodies. Rigids are part of RealFlow’s innovative, GPU-accelerated Dyverso multi-physics technology.
GRANULAR - RealFlow’s granular solver allows you to simulate piles of sand, wet snow, trickling salt, icy flakes, and many other materials. Granulars are part of RealFlow’s innovative, GPU-accelerated Dyverso multi-physics technology.
ELASTICS - This material type is used to simulate the behaviour of soft-bodies, jelly-like substances, and even cloth. Elastics are part of RealFlow’s innovative, GPU-accelerated Dyverso multi-physics technology.
MULTI-PHYSICS - Create and combine different materials like liquids, granular substances, or rigid and elastic bodies under a single simulation engine. RealFlow’s high-performance Dyverso technology is GPU-accelerated and gives you unmatched control over your simulations.
VISCOELASTIC - Viscoelastic materials are, for example, the choice for foamy or silicone-based materials, but also muscles, some jelly-like substances, or certain paints behave that way. Viscoelastic liquids are part of RealFlow’s innovative, GPU-accelerated Dyverso multi-physics technology.
CARONTE - RealFlow’s fully-featured, multi-threaded body dynamics engine is named “Caronte”. Rigid bodies feature fast and accurate collisions, and a natural behaviour. Soft bodies support plastic and elastic free form deformation – even with high-resolution meshes.
FLUID SURFACES - RealWave meshes can be influenced and deformed through objects, particles, and many – freely combinable – wave generators for highly-realistic ocean surfaces. Other features are the export of displacement maps, creation of crest splashes, support of custom geometry, and the simulation of floating bodies with downstream forces.
TEXT TOOLS, OBJECTS - An editor lets you create text elements and use them in simulations. RealFlow’s objects can be turned into rigid, elastic, or soft bodies; they also act as containers or obstacles for liquid simulations. Splines are created inside RealFlow or imported as SVG files, e.g. for particle emission or custom forces.
EXTERNAL FORCES - Forces are introduced through easy-to-use daemons. Many forces can be scaled, bounded, and limited to control their scope and behaviour. Examples for daemons are gravity, attraction, wind, vortices, drag, or spline-based forces. It also possible to introduce custom forces through Python, C++, and Graphs – RealFlow’s node-based programming system.
RENDER - Easy steps to import your scene, add the fluids and render them out from RealFlow. Valid for still frames or animation sequences. Powered by the most advanced physically-based render engine: Maxwell Render™.
MESHES - RealFlow’s mesh engines are fast, and support particle- and grid-based fluids. The meshes store data like age or velocity, and they can be refined through filters. Clipping and polygon optimization is available, as well as various industry-standard formats for data exchange. Grid fluid meshes can be enhanced through displacement maps.
SHAPING TOOLS - RealFlow has tools for the creation of crown splashes and the filling of holes in particle fluid simulations. The latter one cares for thin, cohesive sheets of fluid and supports the forming of tendril structures.
INDUSTRY-STANDARD FILE - RealFlow is capable of reading and writing Alembic® files with particles and geometry. An integrated stitching tool combines individual Alembic® files from sequences to a single file. Furthermore, RealFlow reads and writes OpenVDB® and Field3D® files with volumetric data.
NETWORK SIMULATIONS - RealFlow uses “Independent Domains of Computation” (IDOCs) to distribute simulations over a network. Separate “Job Manager” and “Job Node” applications help to manage and organize simulations. An open C++ plugin architecture makes it possible to customize the process of sending projects to the manager. The simulation progress can be monitored with every web browser or a built-in panel.
PROGRAMMING INTERFACES - Programming made easier. In RealFlow’s “Graphs” system, programs are created by connecting nodes with pre-defined functions, and help to accomplish almost any task, e.g. fast manipulation of fields, spatial viscosity, custom forces, or image processing. RealFlow offers interfaces to Python 2.7 and C++.
RealFlow Free Trial Software Download
Download and test RealFlow before you make your purchasing decision.
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