Maxwell | Cinema 4D offers seamless integration, allowing you to work comfortably within the Cinema 4D interface. This product has been specifically designed for rendering in Cinema 4D with a simple yet comprehensive Maxwell toolbar. It brings you advanced Maxwell Render technology in a simple, self-contained package.
Your biggest projects come to life with this tool. Take your creativity to new heights with the best-in-class render combining Maxwell and Cinema 4D. The best quality with exceptional power in the palm of your hand to unleash the artist within.
INTEGRATION Easy yet powerful integration in the Cinema4D interface. Add as many Scene objects as you want; each Scene holds a complete set of parameters that describe your scene: environment, sun position, output files, exposure value,… |
INTEGRATED MATERIAL EDITOR Integrated material editor with material assistants. Use the assistants for the most common materials, download others from the gallery or use the full fledged material editor to create anything you can imagine. |
AUTOMATIC CONVERSION Automatic conversion of native materials and cameras to Maxwell. It is entirely possible to render with Maxwell using only a Scene object. Customize only what is really needed and let the plugin do the rest. |
GRASS, HAIR, PARTICLES OR VOLUMETRIC TAGS Easily add grass, hair, smoke or fog to your scene. Use particles to define the shape of the smoke or to place instances of objects. |
Best lighting engine for designers, architects, and artists from any industry, Maxwell constantly strives to improve the realism quality of the render and make the engine faster and easier to use. Maxwell remains unbiased with an easy transition from GPU to CPU, as well as the best cloud rendering service.
NEW DENOISER IMPLEMENTATION
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RENDER IN CLOUDThe new cloud render service is integrated in Maxwell Studio and supported plugins. Just one click of a button and your Maxwell scene will be rendered by the fastest machines available in the cloud. |
MULTILIGHT GPUThe feature we all love now is also available for the GPU engine. As easy and powerful as always. Change the different light intensity during or after the render has finished. The MXI file keeps all the light information.
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SUBSTANCE PAINTER & DESIGNER ASSISTANTAlong with the existing Substance Painter assistant, now we also have a Substance Designer one. Directly load the .sbsar files downloaded from the huge Substance Source library into the Substance Designer assistant and they will be automatically translated into Maxwell materials. Customize their parameters from inside Maxwell. |
UNSURPASSED REALISM Unbiased spectral ray-tracing designed to simulate light and materials exactly as they behave in the real world. No tricks. Just accurate real-world physics. |
INTERACTIVE FIRE Maxwell’s interactive engine gives you immediate feedback for adjustments to lighting, materials and camera settings. |
THOUSANDS OF MATERIALS Thousands of online materials in our community based library. Materials are based on real optical properties, creating unrivalled realism. A Material assistant will help you create perfectly optimized materials in just seconds! |
COATINGS IN GPU A coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. Now supported in GPU as well. |
RANDOM COLORS The Random Color procedural creates a variation of color ranges specified by the user in the hue, saturation and value parameters. |
DENOISER The Denoiser feature provides faster results (2x to 6x), obtaining higher quality at lower sampling level. |
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MULTILIGHT Light intensities can be changed during and after rendering, saving out as many images as needed – all from just a single render. |
MULTILIGHT -LIGHTS GROUPS Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters. |
RANDOM UVs The Random UVs procedural texture lets you have random rotation or translation of the textures on each object. |
REALISTIC CAMERA MODEL Set optical properties such as f-stop, focal length, shutter speed, ISO, film size, etc. Get DOF, bokeh, scattering and exposure effects to boost realism. |
ADDITIVE MATERIALS IN GPU Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials. |
ACCURATE 3D MOTION BLUR Accurate 3D motion blur can handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, or a film camera to show the motion blur effect of fast moving objects. |
PHYSICAL SKY Wide range of real-life, physically-correct variables to control the look of the sky and lighting, including Earth location, time, sun’s aspect, and atmosphere. |
VOLUMETRICS Create large atmospheric haze effects or thick fog, compatible with particles files in several formats including RealFlow .bin, OpenVDB and density fields/voxels directly from Maya and Houdini. |
MAXWELL SEA Create realistic ocean surfaces and waves controlling water depth and surface dimensions. From swimming pools to open ocean. |
HAIR Photoreal hair rendering, compatible with Maya Shave and a Haircut, Maya hair, 3ds Max hair, Cinema 4D hair, and Ornatrix. Any Maxwell material can be applied. |
GRASS AND FUR Create photoreal grass or fur on a selected piece of geometry. Designed to offer maximum control and impeccable detail. |
V-RAY SCENE IMPORT Import native V-Ray scenes and convert them to Maxwell automatically. Only supported in Maxwell Studio. Plugin integrations coming soon. |
In order to work properly, your copy of Maxwell | Cinema 4D requires:
MAXON |
Download and test Maxwell Render before you make your purchasing decision.
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