finalRenderfor 3ds Max for3ds Maxis the perfect choice for 3d artists and studios alike wanting the maximum in image quality and photo-realism, without experiencing a brain melt when setting up complex scenes for rendering! And no compromises.
finalRender for 3ds Maxis the new breed of light simulation software offering unique algorithms and approaches to light simulation not found in any other renderer for 3ds Max. trueHybrid means that it does no longer matter if you create photo real images on aCPU, on aGPUor both at the same time.
The latest drop of finalRender Subscription updated to the latest OptiX 7.5 Version delivering better RTX performance and feature compatibility. finalRender’s CUDA core has been brought up to the latest CUDA version 11.7. DirectVolumeRendering adds improved and faster volume rendering for even more products. As of now, there is no other 3ds Max rendering application on the market offering DirectVolumeRendering of OpenVDB volumes. cebas Visual Technology invented DVR to enable the 3D artist to fully experience the power of OpenVDB inside of 3ds Max. Now, finalFluid™ is supported via DirectVolumeRendering as is thinkingParticles. This combination of remarkable technologies propels 3ds Max to be the number one choice for advanced procedural visual effects creation.
fR-PyroVDB: Fire&Smoke Material with unmatched flexibility and power.
DirectVolumeRender: of finalFluid right out of the box.
3ds Max 2023: In-Viewport Volume visualization
Temporal GPU denoising
Unlimited Network Rendering Available
Fast Iterations, Save time and cost
New Feature: fR-PyroVDB Material This new material was primarily created to render Fire and Smoke effects based on OpenVDB volume data. fR-PyroVDB comes highly optimized to render Fire and Smoke effects. Volume rendering is done in a trueHybrid manner through the use of NanoVDB. This approach offers lightning fast volume rendering even on CPU. However, NanoVDB really shines on modern NVIDIA GPU cards.
New Feature: Temporal Denoise finalRender Drop 6 comes with NVIDIA's latest GPU denoiser technology. Now, temporal denoising can be activated and it will help in creating much better results when rendering animations. Unlike before, NVIDIA's new GPU Denoiser uses multiple frames to remove noise artifacts. This picture shows an EXTREME case to illustrate the amount of progress temporal denoising can achieve with nearly no data at all!
Turing vs. Ampere finalRender has always been a trueHybrid™ renderer and it offeres the best of both worlds: GPU and CPU! However, GPU renderign is entering a new level of Speed and functionality. We did get hold of the latest and greates GPU tech out there: NVIDIAs Quadro A6000 RTX card. The latest development in GPU rendering.
NanoVDB NanoVDB, a subset of OpenVDB, optimized to leverage the power of highly parallel processing which is perfect for GPU and CPU rendering. finalRender lets you render, with ease, any amount of volume data created by the industry standard OpenVDB. CPU and GPU accelerated NanoVDB functionality really shines with finalRender's Unbiased Physically Based Spectral renderer.
Speed Increase finalRender's Physically Based Spectral Rendering core got a huge upgrade in this latest release! Now, less rendering passes are needed to get the same image quality, compared to its predecessor. This is achieved by introducing a path-tracing cache that will collect similar rays and process those in one go instead of a strict serial approach. Less passes per rendering, will result in faster rendering times.
Blackbody Shader finalRender's Physically Based Spectral Rendering core got a huge upgrade in this latest release! Now, less rendering passes are needed to get the same image quality, compared to its predecessor. This is achieved by introducing a path-tracing cache that will collect similar rays and process those in one go instead of a strict serial approach. Less passes per rendering, will result in faster rendering times.
RTX Unleashed! cebas went through the ordeal of rewriting the core to actually reinvent ourselves in the field of trueHybrid™ rendering - which is now even better - by using RTX hardware acceleration cores. With finalRender Drop 4, you are leveraging the speed of NVIDIA OptiX™7 RTX right on your desktop - Cebas development team has optimized your rendering capabilities for current and future generations of NVIDIA GPU architectures.
fR-CarPaint The fR-CarPaint material is a perfect example why you would want Physically Based Spectral Rendering. Pearlescent car paint is the latest trend in the automobile industry. fR-CarPaint uses Mica pearls to create a color shifting/changing effect on car bodies. finalRender can now reproduce this spectral effect in a physically accurate way! Now, adjusting car paint material is easier and more predictable than ever.
Sunpositioner Subscription Drop 4 now, fully supports 3ds Max native Sunpositioner tool. Any scenes using Sunpositioner, instead of the fully functional standard Daylight system, can be rendered just like any other native renderer now.
trueHybrid™ finalRender is the first renderer of its kind for 3ds Max to offer a comprehensive, true Hollywood quality rendering engine that supports GPU rendering or pure CPU, as well as both technologies at the same time. finalRender's trueHybrid™’ technology allows the user to experience all the power within ONE application. No need for a separate GPU only product!
Unlimited Network Rendering finalRender offers an optional unlimited network rendering license which is the cost of ONE single workstation license, only. What more affordable solution can you find for a top line renderer? No renderer is fast enough - ever! That's not an issue if you can tap into the power of unlimited network rendering. Peace of mind guaranteed.
One Button VR and 360 Panorama finalRender supports 360 Panoramic image output and various video VR formats including 3D Stereoscopic VR output. 360 Panoramas for example, can be created with one click of a button and they are ready to be published on Facebook - all this - without any extra tool. It works right out of 3ds Max.
Light Types finalRender supports all of the standard lights in 3ds Max, and it comes with its very own highly optimized and fully multi-threaded IES light. This native area light is highly configurable and is meant to replace all light types you will ever need. Setting up lights and especially changing light setups becomes as simple as clicking a button on your mouse.
Spectral Wavelength Rendering In the real world white light is composed of a bundle of wavelengths. To achieve a realistic light simulation, light must be considered as a wave. As one of the few renderers and the only trueHybrid renderer, it does exactly this. Every renderer still relying on a RGB light simulation model is using a non physical approach to light.
Scene Convertor There is no argument that having a good scene convertor is important. Modern 3D assets, offered by online stores like Turbosquid or CGTrader, come in many formats. finalRender directly renders many mental ray scenes and it offers a robust scene conversion from scenes created with vray or mental ray.
fR-CarPaint Material finalRender comes with many dedicated materials and supports the thousands of preset Autodesk materials in addition to the mental ray materials. However, to deliver the best possible result with the utmost control finalRender offers a dedicated carpaint material. It features metallic flakes, special coating- and reflection layer.
Motion Blur & Depth of Field finalRender is all about physically accurate rendering and thanks to its unbiased rendering approach it reproduces real world camera effects like no other renderer. Time consuming rendering effects like Depth of Field or Motion Blur no longer multiply render time - all is calculated in one go! 3ds Max physical camera model is fully supported in creating such effects.
Frame Buffer on Steroids The new finalRender frame-buffer offers real-time exposure control while rendering an image, an unlimited easy-to-access render history; to mention only a few of the advantages. The simple and responsive user-interface gives access to all of the main features and lets you choose at any time later in your creative process, which images or animations to save. Amazing flexibility.
Forest Pack Pro Support Many users expect proper instancing support from a modern renderer. What could be better to validate this request by offering full support of Forest Pack Pro instancing along with several of its materials and tricks. finalRender is one of the few GPU capable renderers to support advanced instance rendering including proper material and texture handling.
Render Elements Render Elements in finalRender can be accessed anytime in the new frame-buffer through a simple-and-easy to understand tree view system. Render Elements are automatically grouped by Image/Frame Number; you will never ever mix up render elements anymore. Render Elements can be compared in a simple frame-by-frame manner right from within the same frame-buffer display.
In order to work properly, your copy of finalRender for 3ds Max requires:
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