OverviewGeoMaps is a versatile collection of 3ds Max maps that enable shading driven directly by the geometry of an object, offering creative possibilities not previously available in Max. With these geometry-based controls, artists can generate effects tied to curvature, elevation, thickness, and other structural attributes—opening the door to more dynamic, intelligent, and visually rich materials. Designed for 64-bit versions of 3ds Max 2015 through 2019, GeoMaps integrates smoothly with Scanline, V-Ray, and Corona, ensuring reliable performance in professional rendering pipelines. Whether you're crafting subtle surface variations or building complex procedural looks, GeoMaps gives you the precision and flexibility needed to elevate your shading workflow.
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This map will adjust output based on curvature of the underlying object. Great for weathering and highlighting object details, this map includes advanced capabilities including distortion and directional biasing for fantastic results.
This map will adjust output based on the tension of the underlying object over time. This unique capability allows the user to dynamically illustrate changes to mesh.
With additional maps including Velocity coming soon, GeoMaps will change the way MAX artists think about shading their models in 3ds MAX.
Already in use in production, Neil Blevins at Soulburn Studios has this to say about Curvature, “For the past decade, procedural shading in 3ds MAX has been missing a fundamental tool – a dedicated render time Curvature Map. Boomer Labs’ Curvature gives us everything we need in a simple, fast and straightforward interface.”
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