The best in fluid simulation, directly inside Cinema 4D.
RealFlow | Cinema 4D 2.5 gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.
Why use RealFlow | Cinema 4D?
Serious, high performance fluids - RealFlow | Cinema 4D 2.5 is built on RealFlow's Dyverso solver - so you get the best in fluid simulation, with an
Simplified workflow - Forget about going back and forth between 3D platforms. You no longer have to worry about
network dependencies, permissions, or IP issues.
Fully integrated toolkits - Now you can use native Cinema 4D modifiers and tools combined with RealFlow.
High speed simulations - RealFlow | Cinema 4D 2.5 is GPU accelerated, supporting CUDA and OpenCL.
What can RealFlow | Cimena 4D do?
Particle-Object Interaction - Use RealFlow nodes and Cinema 4D colliders together.
C4D splines as RF particle paths - Create splines in Cinema 4D and use them as fluid paths in RealFlow.
C4D materials as emission masks - Use Cinema 4D materials and textures for emitting fluid particles.
Crown splashes on demand - Create and customize crown splashes easily.
Use RF directly with C4D Mograph - Convert RF to thinking particles, use particle instances and tracer objects.
Visible fluids on objects - Use collision maps during simulation and render the effect.
Super-fast meshing - Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library.
Mesher vertex map creation has been revamped to allow the possibility to customize them using gradients.
New vertex maps "Weights" to shade mixing fluids. It also lets you add different weights for the same fluid emitters.
New vertex maps, "Age" and "Vorticity", for meshes.
Compatibility with the TurbulenceFD Emitter tag to use RealFlow particles for TurbulenceFD emission. Make sure to update TurbulenceFD to version v1.0 Rev 1435.
The Thinking Particles workflow has been greatly improved, letting the used decide which TP groups should be synchronized with RealFlow fluids.
New "Visualizer" node. Used to display the daemon forces.
New cache "Offset" parameters to change the frame to be loaded for every cached node.
Image Emitter displays the texture in the viewport and accepts animated textures.
New "Auto Mesh Normals" parameter for the Mesher to switch between the mesher normals (accurate) or geometry normals (customizable).
Falloff for DSpline.
Age and Vorticity can be used to color particles in the viewport in addition to the existing Velocity.
New "Texture Sampling Resolution" parameter in RealFlow preferences.
Serious High Performance Fluids - RealFlow | Cinema 4D 2.0 is built on RealFlow's 10 Dyverso multiphysics solver – so you get
best in fluid simulation quality and performance, with an easy workflow.
Fully Integrated Toolkits - Make use of your favourite set of Cinema 4D tools. Just to name a few: Deformers, MoGraph objects,
Thinking Particles workflows and native Cinema 4D falloffs.
Different Fluid Interactions - Now it is possible to mix fluids with different properties. This includes not only liquids but all of
our multiphysics materials (granular, viscous, viscoelastic) plus rigid and elastic.
Volume Tag For Objects - Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for
collisions or emissions.
More Than One Scene In The Same Document - You can have more than one scene in case you want to test different variations of your
sim, or multiple independent takes for the same project.
Mask Parameters In Emitter'S Nodes - Avoid the emission of particles inside objects colliding with the fluid.
Collider Tag Improvements - Decide which fluids will collide, set multiple collider tags for the same object or use textures to
control collider parameters like the friction.
Meshing Of Cached Fluids - Only mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you
are happy with its look.
Child Objects Fluid'S Random Transformations - Give your particle instances a more natural look thanks to their variation on
position, rotation and scale.
Particle Skinner Daemon (Deformer) - This Cinema 4D deformer lets your objects adjust their shape to RealFlow particles.
Force Daemons Falloff - Cinema 4D falloffs are now part of RealFlow force daemons, making them more customizable than ever.
Kill Daemons Falloff - This exclusive feature of RealFlow | Cinema 4D 2.0 lets you decide down to the finest detail where and how
particles are killed.
Alembic - Alembic is now the only output format for RealFlow | Cinema 4D. And we have made sure that our files can be directly read
by Cinema 4D with the new Axis Setup parameter.
Spline Emitter Thickness - The new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click
Filter Daemon - Filter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a
condition of the new Randomness parameters.
Fill Emitter - New parameter "Fill mode" for Fill emitter to be able to use the same object for emission and collision.
In order to work properly, your copy of RealFlow | Cinema 4D 2.5 requires :
RealFlow | Cinema 4D 2.5 will be be digitally delivered to you. Within 1 or 2 working days from your purchase you will receive an e-mail with your Licensing Information and instructions on how to download and activate the software.
RealFlow | Cinema 4D 2.5 will be delivered digitally, no Sales Tax will be collected by Novedge.