Overview
This bundle consists of:
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X-Particles |
NeXus |
Taiao |
TerraformFX |
MeshTools |
Cycles 4D |
Taiao Presets Pack | Nature Materials Pack | 360 Skies Pack | Material Packs | Architecture Packs | Cycles 4D Starter Pack |
An essential component of an artist’s toolkit, X-Particles is the solution to satisfy all your particle needs: Cloth, Smoke, Fire, Fluids, Grains and Dynamics. Designers can switch effortlessly between motion graphics and VFX, within a unified system.
Create outstanding ParticleFX from Solar Systems, FUI, Holograms and medical visualizations to abstract artwork. Multiple options to combine Emitters and Modifiers, gives you a range of possibilities. | Realistic smoke, fire and explosive simulations. You can export ExplosiaFX as a VDB volume, and any render engine that can read the VDB data can then render the volume data. | Liquid and Grain Solvers enable you to create stunning large and small-scale fluid simulations. From gorgeous beaches, with waves and ocean spray, to beautiful product shot splashes. | Stepping closer into the realms of fully dynamic motion design, X-Particles' DynamicsFX offers the perfect solution to bend and shatter reality for amazing visual effects production. | Drive Cloth simulations with any Modifier, then rip it apart with the advanced tearing options. ClothFX adds a whole new dimension to motion design effects and destruction VFX shots. |
xpFluidFLIP- XpFluidFLIP features a choice of fluid solvers, APIC and FLIP.
The APIC solver is fantastic at maintaining liquid momentum, preserving the natural flow that your fluids should have and can also provide a more dynamic yet very stable simulation.
xpFluidFLIP has a new collisions system which handles not only static collider objects but also fast-moving or rotating collider objects. It can interact with all other xpDynamics objects giving you endless possibilities.
xpFluidFLIP helps you create detailed, fast fluid simulations, giving you more artistic control than ever before.
xpScatter - xpScatter enables you to scatter your objects over multiple scene geometry, from splines to parametric objects all at the same time.
The topology tab will enable you to distribute your scatter on landscape slope, height, and curvature to create realistic ecosystems.
Animate your growth by using textures, X-Particles modifiers, and Mograph effectors.
Use multiple display modes for fast viewport performance. You can even restrict the scatter of objects to within the camera field of vision for optimal efficiency.
xpCache - Our time and custom spline retiming option give you fine control over playback. The new cache layers in xpCache enables you to lock and unlock to re-cache objects in your scene.
Seamless Integration with Cinema 4D - X-Particles is built seamlessly into Cinema 4D like it is part of the application. It’s compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R14 and later.
If you know how to use the Mograph module, you already know how to use X-Particles, it's that easy.
With INSYDIUM’s own Real-Time Preview window and fully featured Node Editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to all Cinema 4D Modules and superb integration with X-Particles.
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Why Cycles 4D? With Cycles 4D and X-Particles, the challenges of working on a complex 3D scene are made simple. |
Cinema 4D Integration Cycles 4D is a complete extension to the Cinema 4D workflow. Access many parts of Cinema 4D directly in the Node Editor, giving you full control over your scene assets. Cycles 4D integrates seamlessly into your working environment.
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Only available as part of the INSYDIUM Fused Collection, TerraformFX enables you to build terrains with ease; you can create an infinite number of landscapes in high resolution. Place mountains, lakes, and rivers where you need them. All aspects of the terrain generation are editable, so you have total control over your environments.
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Why TerraformFX? TerraformFX is fully art-directable; you can add mountains, hills, valleys, and rivers. Adjust and fine-tune using various filters. Choose from multiple blend modes, shaders, and masking options to make your landscape truly unique. An intuitive and flexible workflow enables you to generate the geometry in almost any resolution. Being fully multi-threaded means TerraformFX is fast and efficient, making use of all your machine's available CPU threads. |
Generators - Generators are a type of operator object in TerraformFX. Unlike filters, generators are used to add new features to your terrain, generating mountains, hills, valleys, rivers, and more. They can also be blended using the many available blend modes.
TerraformFX provides you with several different generators.
Filters - Filters are the second type of operator object in TerraformFX. While generators are used to add new features to your terrain, filters will alter, adjust, and fine-tune it to your needs.
TerraformFX provides you with several different filters.
Erosion Operator - This operator simulates the effect of natural abrasion and erosion on the terrain. Currently, three kinds of erosion are supported: thermal weathering, coastal and hydraulic. Hydraulic erosion uses both 2D particles and is fully integrated with X-Particles. Thus, enabling you to combine X-Particles modifiers for complete control over how the erosion simulation works.
Rock Object - The procedural Rock Object enables you to generate rocks and create custom rock-shaped objects.
Terrain Shader - With the Terrain Operator Shader, you can access the height field data as per object maps. Furthermore, artists can have complete control over masking to create any type of landscape material they need.
Only available as part of the INSYDIUM Fused Collection, MeshTools is a suite of powerful procedural modeling tools to affect geometry and generate splines.
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Why MeshTools? A valuable addition to the INSYDIUM Fused Collection, MeshTools enables users to stack and combine tools in an almost infinite, non-destructive number of ways to create unique structures or modify surfaces on existing meshes. Equally as impressive is the ability to drill down and use individual tools to help with modeling workflows. For example, creating a spline version of your mesh was previously very destructive; now, it is procedural and effortless with mtEdgeSpline. MeshTools is a user-friendly plugin that helps artists generate faster iterations of ideas by unlocking non-destructive procedural workflows. |
mtDualGraph - mtDualGraph generates a new topology from the original base mesh using the classic Dual Graph to change the base mesh into new triangulated or Ngon cells. For an entirely new geometry, stack other MeshTools on top for stunning mesh generation.
mtInset - mtInset generates a procedural inset (inner extrude) on the polygon faces of the mesh. Use selection maps, textures, shaders, or falloff to define where the inset happens on the mesh surface. Generate selection sets from the new faces for additional control.
mtShellGen - mtShellGen generates a procedural shelling (extrude) from the mesh surface. Textures, shaders, or falloff can drive this to define where the shell happens on the mesh surface. Built-in bevelling lets you bevel the new faces. Generate selection sets from the new faces’caps and rounding for further control.
mtEdgeSpline - mtEdgeSpline lets you generate edge splines from the base mesh, use curvature, contour, outlines, and intersection modes for unique edge effects. Use selection maps, textures, shaders, or falloff to define where the splines are created on the mesh surface.
mtSelect - mtSelect generates selection sets for points, edges, and faces using selection maps, textures, shaders, or falloff to define where the selections are generated on the mesh surface. Use the new selection in any other mesh tool to generate new effects.
mtShortestPath - mtShortestPath generates pathway splines across the mesh surface using a start point and end point and finding the shortest path between them. Use custom selections for even more control.
Viewport Selections - Unique to MeshTools, get full control over live selection set display and color, view real-time changes to your MeshTool selections.
Cinema 4D Integration - Using MeshTools will feel familiar to Cinema 4D users. Every mesh tool is a generator object, you add an object as a child of it, and it generates an effect. Every generator object uses falloffs, fields, shaders, selections, and textures to drive the effect too, and these are all comparable to Cinema 4D functions.
Like X-Particles, Cycles 4D, and Terraform FX, MeshTools is a complete extension to the Cinema 4D Workflow.
These HDRI and PBR material packs provide the environments and textures you need for your 3D scenes.
Over 26 hours of Premium Training created by INSYDIUM’s particle genius and particle FX Trainer, Jon Bosley. Particle FX is broken down into over 16 hours of pure X-Particles training.
Plus, 10 hours of additional free training covering rendering and compositing. This streaming only training is a must-have learning tool.
Browse our range of easy-to-follow Maintenance Training videos and learn how to get the results you want from INSYDIUM Fused.
INSYDIUM’s Content Repository provides you with access to multiple study files and work examples created for INSYDIUM Fused. Please download, experiment, modify and enjoy.
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