INSYDIUM Cycles 4D is a dedicated bridge plugin allowing CINEMA 4D users to access the Cycles rendering engine directly inside Cinema 4D without the need for an external application.
With INSYDIUM’s own Real-Time Preview window and fully featured Node Editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to all CINEMA 4D Modules and superb integration with X-Particles.
Why Cycles 4D?
With Cycles 4D and X-Particles, the challenges of working on a complex 3D scene are made simple. Assessing the final result of your materials and lighting is easy with the fast and responsive Real-Time preview. Cryptomatte makes separating multiple scene elements fully automatic, saving hours of precious production time. Cycles 4D, with its flexible nodes based system, means the power and speed of the Cycles render engine is fully accessible within Cinema 4D. Creating stunning results has never been so easy.
Cinema 4D Integration
Cycles 4D is a complete extension to the Cinema 4D workflow. Access many parts of Cinema 4D directly in the Node Editor, giving you full control over your scene assets. Cycles 4D integrates seamlessly into your working environment.
Supported Cinema 4D Core Features:
Cinema 4D Shader Conversion
Takes & Tokens
Full X-Presso support for Node Attributes
Cycles 4D gives you the features to improve your workflow and productivity. You'll find fantastic lighting tools for greater control of your lighting rigs, enabling you to create excellent physically correct, realistic results. Our super-efficient Node Editor and smooth, fast Real-Time preview, all create an extensive toolset for 3D Artists.
OptiX™ provides hardware-accelerated ray-tracing with NVIDIA RTX graphics processors. It offers a significant boost to rendering performance.
Custom AOVs (Arbitrary Output Variables)
AOVs allow you to take any arbitrary information out of the shader tree and into the compositing tree. This can be an excellent way to debug or tweak very fine details of a scene in post-processing.
The Replicator node lets you replicate an image over an object surface. The node comes with controls for scale and rotation for precise placement.
Viewport Texture Support
All image textures used in Cycles 4D can be viewed directly in the Cinema 4D Viewport.
OpenVDB Velocity Maps
More accurate motion blur on your OpenVDB meshes with the built-in velocity map support.
The Light Kits contain a Softbox, Ring and Spot Lights to give you quick physical lighting rigs for studio setups and more.
The Lights Manager gives a global overview of all lights in your scene. Enabling you to control the color intensity and much more.
The Layer node lets you input multiple images and use transfer modes to control each layer. Fine tune your layers for picture-perfect renders.
A physically based easy to use shader for rendering hair and fur. The shader provides three different ways, to colour the hair strands. Direct Colouring, Melanin concentration and Absorption coefficient.
And many more:
Principled Volume - Render lights and objects as full volumetrics, use the powerful Cycles 4D nodes to add noises and ramps for stunning results. Principled Volume also gives you an enhanced workflow for ExplosiaFX.
Cryptomatte - A matte generator that can export masses of highly accurate mattes, shortening the compositing process immensely without compromising the image.
Random Walk Subsurface Scattering - Using Pixar’s SSS technology, Cycles 4D comes with a fast SSS node giving you the ability to render Skin, Marble, Translucent and many other organic effects.
Displacement - Micropolygon displacement, using simple geometry to create incredible detail, from either inbuilt noise or your own textures. Vector Displacement creates high resolution surface detail, using maps from other sculpting software, unlike regular displacement maps.
High Dynamic Range Image Browser - Inbuilt HDRI Browser links to your ten complimentary and all your custom HDR images within Cycles 4D Environment object.
Ambient Occlusion - Ambient Occlusion uses Principled Shaders to create and mix different materials. The AO node creates shadow detail maps for highly realistic material effects.
Illuminating Engineering Society - Adjustable light source effects most widely used in architectural visualisations to provide realistic lighting within interior/exterior scenes.
Bevel Node - The Bevel node allows you to create fantastic clean bevelled edges. Use the principled BSDF for a metallic look and add noise to create some texture detailed for added realism.
Shadow Catcher - Rendering a transparent shadow is necessary when you are rendering the background and foreground separately. Shadow Catcher, allows you to select an object and set it up in a way that it becomes transparent, but still receives shadows from other objects.
ExplosiaFX - Simulate real-world effects of Smoke, Fire and Advection. Cycles 4D has unlimited access to our ExplosiaFX Core.
MotionBlur - Every animation needs real motion blur to push the level of realism; with Cycles 4D you can add motion blur as a global or per object effect. Render objects, particles, MoGraph and Hair with realistic camera controlled motion blur.
Cycles 4D Instance tag - The inbuilt cycles 4D instance tag lets you generate instances at render time with support for X-Particles, and the MoGraph Matrix object, get fast real-time feedback on thousands of objects without the heavy viewport delay.
Principled Shader - The Principled BSDF is based on the Disney principled model combining multiple layers into a single node. Physically accurate it gives more realistic, consistent results across many different materials.
MoGraph - Full support of MoGraph Instances. Generators, Deformers, Cloners and Matrix Objects. The Cycles 4D Attributes node reads object colors.
Team Render Support - Cycles 4D offers full support for Cinema 4D Team Render, a network rendering concept that uses peer-to-peer communication to distribute render tasks. This distributed rendering technique frees up resources and improves rendering times.
Real-Time Preview - Real-Time Preview window gives you a high-quality render which updates as you make changes in your viewport incredibly quickly giving you an excellent idea and representation as to what our final render will look like on output.
Node Editor - Cycles 4D’s material system is completely nodal, giving you the power to create unlimited materials and effects. INSYDIUM has designed the system with users in mind. You’ll find our nodes functional, easy to use and incredibly fast.
In order to work properly, your copy ofINSYDIUM X-Cycles 4D requires:
MAXON Cinema 4D Cinema 4D: The fastest and easiest-to-use advanced 3D animation solution. Includes all Studio, Prime, Broadcast, Visualize and BodyPaint features!