In this session the iToo team explains the fundamentals of parametric modeling in RailClone 5, allowing you to create smart parametric objects quickly and easily. The session will begin with an introduction to RailClone, exploring the use of node-based rules that allow geometry to be replicated and modified to quickly create architectural models. Next, we look at the different ways that these objects can be randomized, combined, and deformed to create objects that would take significantly more time and be less flexible if more traditional modelling approaches were used. Finally we’ll explain how to use the latest features of RailClone 5, including new deformation options; the ability to distribute lights, groups and non-geometric objects; a proxy cache for optimising scenes; new evenly modes; and much more. At the end of this presentation, you will be able to create your own architectural elements from a simple railings to buildings or entire cities, in a quick and easy to understand way.
The webinar is free and lasts about one hour, including the Q&A session.
Paul Roberts joined iToo Software in 2013 as training manager. He is an experienced 3d environment artist and educator who has been working with 3ds Max for nearly 20 years as a 3D designer and lecturer for the games, product design, and visualization industries.
3ds Max users who want to learn more about procedural modeling and the principles of RailClone so they can start using it in their day-to-day work, as well as existing RailClone users who’d like to learn more about the latest features.
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