thinkingParticles 6.3 - Powerful Cache & Particles Import on Alembic

What it's About

In this webinar, Edwin Braun, will create a dynamic sim in Max-thinkingParticles and showcase thinkingParticles 6.8 for 3ds Max powerful new Cache hierarchical Read/Write operation in file type .tpc. Every frame shot can now be individually 'write out' to enhance simulation playback and revise controls. New features include dataChannel, cacheRecordDialog, CacheWriteChannel, shapeChannel. Secondly, Edwin will touch on TP6.3 superb Alembic file import/export feature. 3ds Max is not designed to handle 'particles' export so this is a major enhancement. Not only can users of Alembic (including Maya / Houdini) now import particles, the 6.3 feature allows export as an active segment or as a specific range; as viewport scene; or render-specific operator / modifier view; and as an entire particle system still modifiable. Save tons of memory space with TP 6.3.

Who is Presenting the Webinar

Edwin Braun , Co-founder & CEO of cebas Visual Technology, heads the development team for thinkingParticles and the render software and manages the North American Cebas office. He has dealt with visual effects program codes since 1988. In his free time Edwin go for VR and console games, coaches baseball, gardens and enjoy photography.

Who Should Attend

Professional Film FX Artists, Animators, Game Cinematic Designers, Student of VFX

Watch the Recorded Webinar

thinkingParticles 6.3 - Powerful Cache Particles Import on Alembic from Novedge on Vimeo.

Get thinkingParticles here!