ZBrush is Talking; modo, Maya, and CINEMA 4D are Listening!

July 22, 2009 2 min read

DCC companies do their best to ensure that 3D models can easily and smoothly be transferred to/from their competitors' systems

Coming from a mechanical CAD background I'm always pleasantly surprised by the open approach in data-exchange of 3D graphics software, more specifically known as DCC (Digital Content Creation). While CAD companies try every trick in the book to make transferring geometric data from one CAD system to the other as difficult and painful as possible, many DCC companies do exactly the opposite: they do their best to ensure that your 3D models, renderings, and animations can easily and smoothly be transferred to and from their competitors' systems.

CAD companies try every trick in the book to make transferring geometric data as difficult and painful as possible

The main reason for this open attitude comes from the typical production process: most of the projects in this field require the use of several software tools and it would be unacceptable not to be able to transfer data back and forth. A second reason is the relative simplicity of DCC data when compared to CAD data. CAD projects represent products someone has to build, therefore they must be extremely precise, and able to host a lot of non-geometric information. On the other hand, many 3D graphics projects have as final goal the creation of a movie or a set of images. Precision has to be good enough to support the required quality for the final video or image, but not more.

Pixologic and Luxology today announced the release of GoZ for modo

A good example of the open attitude of the 3D world can be observed in ZBrush products. Pixologic and Luxology today announced the release of GoZ for modo, a free plug-in for ZBrush that automatically transfers mesh geometry and normal, displacement, and texture maps into modo and back again.

Gamasutra explains the power of the new ZBrush plugins with this example: "With GoZ, modo can be used to create a base model, such as a human head, to provide the basic anatomy. This model can then be instantly transferred to ZBrush via GoZ for brush-based addition of scars, warts and wrinkles. The enhanced model can then be passed back to modo to create the final rendered output files."

This is just the latest in a very interesting series of "connectors," including GoZ for Maya, and GoZ for CINEMA 4D. According to the Pixologic website more connectors are expected to be released soon, which will make life even easier for ZBrush users.

Personally I love to see the artificial barriers between software systems fall. I believe that the entire 3D market will benefit from this open approach and I can't even imagine how much better life would be for CAD users if CAD companies were willing to follow the example of Pixologic.

Franco Folini

Pixologic Videos http://www.pixologic01.com/zbrush/features/GoZBrush/preview.swf
[Watch in Full Resolution]
 
http://www.pixologic01.com/zbrush/features/GoZBrush/preview1.swf
[Watch in Full Resolution] Pixologic products are available from Novedge

Franco Folini
Franco Folini


Leave a comment

Comments will be approved before showing up.


Also in NOVEDGE Blog

Autodesk Solutions for Remote Work
Autodesk Solutions for Remote Work

March 23, 2020 1 min read

Working together we'll be able to come out the other side of this challenging time and be back to business as usual.

In the meantime, the whole staff at NOVEDGE is here to help you.

Read More
ARCHline.XP, the Gateway to BIM We All Need
ARCHline.XP, the Gateway to BIM We All Need

March 18, 2020 4 min read

Perfect for Architects, Interior Designers, Decorators, Product and Furniture Designers, and Home Staging Professionals. ARCHLine.XP is the BIM tool we all need.
Read More
Introducing 2Shapes a powerhouse for Jewelry Designers never seen before!
Introducing 2Shapes a powerhouse for Jewelry Designers never seen before!

March 11, 2020 4 min read

2Shapes, is a product that solves most (if not all) issues I found frustrating in the past. The aim of 2Shapes is to transform the way jewelry is sold by turning customers, salespeople and manufacturing managers into co-designers, and having them involved in the process.
Read More

Subscribe