Did you know that Thea Render is a very versatile 3D-renderer featuring state-of-the-art, unbiased and graphics processing unit (GPU) engines? These engines – all of which operate within the same framework – significantly reduce rendering times and enable designers to focus on detailing photorealistic quality visualizations. Thea Render is a great solution for innovative designers, architects, and digital artists and is available for SketchUp, Rhino, and Altair Inspire Studio users.
These are Thea Render's new features:
Adaptive Tracing is a technique that solves difficult lighting scenarios, such as caustics from point lights, sun pool caustics and diffuse interreflections. This results in images with a higher dynamic range and lighting effects that were previously impossible.
Relight allows you to create infinite images from a single render. When Relight is enabled, every light in the scene can then be modified (intensity, color and status) and create different lighting setups in post production. Every Relight setup can be saved in the Relight Editor panel as a Snap and then loaded back to the Darkroom for further editing or exported to an image file.
Safe and Secure Environment
Random color is a procedural texture that can be used to add variation to your instanced models and create rich looking images for grass, bushes, trees, wooden floor and more.
Support for Intel® Open Image Denoiser
The Intel Open Image Denoiser is now integrated inside Thea Render. The AI-accelerated denoiser provides high quality noise free images and runs on the CPU.
Denoising with both Intel’s and NVIDIA’s AI denoisers is also supported during an interactive rendering session.
Support for NVIDIA® CUDA® 11
Thea Render makes use of the latest NVIDIA CUDA Toolkit which introduces support for the NVIDIA Ampere architecture.
Local Proxy Material Editing Thea Proxy materials can now be edited with the Material Editor with a click of a button. Better refresh of high resolution production renders High resolution images refresh now faster without locking the interface. Optimized Glare Glare is now multithreaded and CPU/GPU accelerated, making it a lot times faster. Faster interactive scene updates Geometry heavy scenes perform faster during interactive rendering and object translation is now a lot faster. More updates Support for Lindalë Skatter™ v2 Out-of-core Rendering Multithreaded export HDR Region Render Enhanced Channels Improved interactiveness UI Improvements
NEW IN THEA FOR RHINO
Here some of Thea for Rhino's workflow improvements that you are going to love:
Render History in Darkroom A new panel has been added to the Thea Darkroom with a list all the rendered images with the option to revisit and modify previous renders. Unified Content Browser Material, Models and Asset Managements are now all under one unified Content Browser. Resume Render It is possible to increase the amount of samples per pixel and resume a finished render. Enhanced Region Render Region Render is now blended with the whole image and tone mapping operations affect the whole image. On top of that, resume rendering is also supported by region renders. More updates McNeel Grasshopper® interactive updates GPU-Accelerated Glare. Console and Network log Out-of-core rendering
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