RandomControl (fryrender) Goes Realtime

May 22, 2009 1 min read

RandomControl, the maker of fryrender and previously known as Feversoft, is joining other companies on the real-time rendering arena (Bunkspeed Hypershot, seac02 LinceoVR, etc.)
To prove the value of the technology they are working at, they are circulating this impressive video:


The video was recorded in real-time using RandomControl's engine RC5. The original scene was created in Autodesk 3ds Max and was exported and precomputed using fryrender RT.
The resulting data file (along with the camera animation created in 3ds Max) were played in RC5 using rc5player.exe in record mode.
The frames were output by rc5player in real-time (at a rate of over 20 frames per second). All effects precomputed by fryrender RT such as DOF, vignetting, Global Illumination and physical materials were interpreted by RC5 in real-time. The frames were assembled in a video editing software, and an audio track was added for greater effect.

Some of the RC5 features which can be seen in action in the video are:

  • Full Global Illumination (as precomputed by fryrender RT)
  • Depth Of Field (as configured in fryrender)
  • Fullscreen Anti-Alias
  • Interpreted fryrender physical materials
  • Real-time tonemapping / fryrender-like quality (FP32 HDR)
  • Camera vignetting
  • Camera animation

Franco Folini

PS: If you are interested in knowing more about fryrender I would recommend to read the interview I did in March 2007 with Chema Guerra, the CEO of RandomControl.

Franco Folini
Franco Folini

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