Novedge Webinar #105: V-Ray for 3ds Max – Q&A with Simeon Balabanov
March 06, 20142 min read
In this great webinar from the team at Chaos Group, V-Ray Master Trainer Simeon Balabanov shows us new features and improvements of the new V-Ray 3.0 for 3ds Max.
Here are the answers to the questions that were not answered during the live broadcast.
Q: Do you have any news about the future of GGX Shader in V-Ray? A: Unfortunately no, since this is a shader developed by a third party.
Q: Is the tool bar automatically setup for you once you install V-Ray 3.0 for 3ds Max? A: Yes.
Q: Is the progressive render using brute force? For V-Ray RT? A: The progressive Image Sampler is another type of sampler, and not a render engine. So, it can use any of the GI methods that are available in V-Ray. In the case of V-Ray RT, path tracing is used, which includes the GI information.
Q: I noticed in V-Ray 2.4 when I hit the render button, V-Ray slows one's ability to still work in other programs. With the latest version of 3ds Max, when you hit the render button using Mental Ray, it automatically becomes a lower priority within the Task Manager… can V-Ray 3.0 do this? A: Yes, you can enable the checkbox under Render Settings/(V-Ray) Settings/System/Low thread priority.
Q: Do the Intel 2600 chips use Embree? Do you get a large increase in speed from the Intel V2 chip sets that are out for the Intel 2600 series at the moment? A: In order to make use of the Embree optimization, your workstation’s processor should support at least SSE3. You can find if your processor supports it at the Intel website. So, the short answer is “Yes”.
Q: Does the progressive render only work from the CPUs? A: The progressive Image Sampler is not a separate render engine, but another sampler. As such it is part of the production render engine, which runs on CPU only.