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Ruben Ruckmark
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Will Woodson
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Mike Borzage
June 13, 2026 2 min read

Exporting textures from ZBrush? Make sure their vertical orientation matches your destination DCC by using Texture Map > Flip V. It’s a small switch that prevents upside-down maps, broken UDIM alignment, and head‑scratching render issues. If you manage multiple tools or a UDIM workflow, standardize Flip V in your export routine—then forget about it.
When and why Flip V matters
Fast, reliable workflows
Destination app pointers
Preflight checklist
Troubleshooting
Standardize this as a pipeline rule and save an MME preset with Flip V enabled to make it painless. Need ZBrush, renderers, or pipeline add‑ons? Get them from NOVEDGE. For broader DCC options and licensing help, visit NOVEDGE.
You can find all the ZBrush products on the NOVEDGE web site at this page.

August 01, 2026 3 min read
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