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October 02, 2026 2 min read

Polygroups can function as ready-made selection zones, allowing you to isolate precise areas without hand-painting a mask. This is especially effective for armor plates, clothing panels, facial regions, fingers, mechanical parts, and any model organized into meaningful groups.
Use the fastest viewport method:
For predictable results, first activate PolyFrame by pressing Shift+F. The colored Polygroup display makes it much easier to confirm which region you are targeting. If neighboring polygons share the same color, remember that identical colors do not always mean they belong to the same Polygroup; rotate the model and verify the actual boundaries.
For feature-based masking:
This approach is useful when you want ZBrush to recognize Polygroup borders across the complete SubTool rather than selecting one region interactively. After generating the mask, use BlurMask to soften transitions or SharpenMask to create a firmer boundary. A sharp mask is usually preferable for hard-surface operations, while a slightly blurred mask produces smoother organic deformation.
Practical applications include:
Mask quality depends on Polygroup quality. If a boundary is irregular, repair the grouping before masking. Use Tool > Polygroups commands, ZModeler polygon actions, or visibility-based grouping to create cleaner regions. For hard-surface work, align Polygroup borders with intended seams and panel breaks; for characters, place them around logical deformation areas.
A reliable workflow is to organize Polygroups early, display them with PolyFrame, generate the mask, inspect it from multiple angles, and only then perform the sculpting or transformation. This small preparation step prevents accidental edits and makes complex SubTools significantly easier to manage.
Explore current ZBrush software options at NOVEDGE, and visit the NOVEDGE catalog for complementary digital sculpting and production tools.
You can find all the ZBrush products on the NOVEDGE web site at this page.

October 02, 2026 3 min read
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October 02, 2026 3 min read
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October 02, 2026 2 min read
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