Create Polygroups from masking to segment your model fast, keep selections precise, and accelerate downstream tasks like retopology, creasing, UVs, and paneling.
Core workflow
- Mask the region:
- Hold Ctrl to paint a mask; Ctrl+Alt to subtract.
- Ctrl+Click on empty canvas to invert the mask.
- Ctrl+Drag on empty canvas to clear the mask.
- Blur/Sharpen mask: Ctrl+Click once on the model to blur, Ctrl+Alt+Click to sharpen.
- Convert the mask to a Polygroup:
- Tool > Polygroups > Group From Mask (or Group From Mask Clear to instantly clear the mask after grouping).
- Shortcut: Ctrl+W assigns a new Polygroup to the masked area (or to all visible faces if no mask is present).
- Validate and manage:
- Toggle PolyFrame (Shift+F) to visualize group boundaries.
- Ctrl+Shift+Click a group to isolate it; Ctrl+Shift+Click canvas to show all.
- Tool > Polygroups > Group Visible to consolidate visible faces into a single Polygroup.
Why it matters
- Selection speed: Instantly isolate complex regions without re-masking.
- Topology control: Use ZRemesher with Keep Groups to preserve panel borders and loops.
- Edge fidelity: Geometry > Crease > Crease PG adds creases along Polygroup borders for crisp subdivision.
- Paneling: Tool > Geometry > EdgeLoop > Panel Loops can generate clean, beveled panels from each Polygroup.
- UV strategy: UV Master can leverage Polygroups to create logical UV islands.
Pro tips
- Combine with visibility:
- Hide what you don’t need (Ctrl+Shift selection), then use Group Visible for instant segmentation.
- Split groups to separate SubTools: SubTool > Split > Split by Groups.
- Hard-surface flow:
- Mask clean shapes with Lasso/Rect strokes and Polish by Features to refine boundaries before grouping.
- After grouping, run ZRemesher with Keep Groups + low Smooth to maintain sharp edges.
- Organic workflows:
- Block muscle groups or garment zones via masks, convert to Polygroups, and Extract or Panel Loop for layered builds.
- Mask By PolyGroup (Brush > Auto Masking) to sculpt within a single region without spillover.
- Dynamesh awareness:
- With Dynamesh, enable Groups to respect Polygroup borders as separate shells. Disable it to merge.
Troubleshooting
- Jagged borders: Blur mask once, then sharpen once for clean, predictable edges before grouping.
- Unexpected regrouping: Check visibility—Ctrl+W without a mask affects visible faces.
- Lost groups after remesh: Ensure ZRemesher > Keep Groups is on; increase Detect Edges for sharper preservation.
- Thin parts deforming: Use Backface Masking in Brush > Auto Masking while masking/painting borders.
Keep learning and outfitting your pipeline
- Explore ZBrush licenses, upgrades, and expert guidance from NOVEDGE: https://novedge.com/search?q=ZBrush.
- For broader Maxon ecosystem tools and bundles, visit NOVEDGE’s Maxon collection: https://novedge.com/collections/maxon.






