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Ruben Ruckmark
"Quick & very helpful. We have been using Novedge for years and are very happy with their quick service when we need to make a purchase and excellent support resolving any issues."
Will Woodson
"Scott is the best. He reminds me about subscriptions dates, guides me in the correct direction for updates. He always responds promptly to me. He is literally the reason I continue to work with Novedge and will do so in the future."
Edward Mchugh
"Calvin Lok is “the man”. After my purchase of Sketchup 2021, he called me and provided step-by-step instructions to ease me through difficulties I was having with the setup of my new software."
Mike Borzage
January 26, 2026 2 min read

When baking normal maps in ZBrush, aligning tangent options to your target renderer prevents seams, shading errors, and “inverted” lighting.
If you need help aligning ZBrush normal map settings with Unreal, Unity, or your DCC, consult your pipeline’s tangent basis documentation and validate with a quick viewport test. For licenses, upgrades, and expert guidance on ZBrush, visit NOVEDGE or explore ZBrush options at NOVEDGE’s ZBrush collection.
You can find all the ZBrush products on the NOVEDGE web site at this page.

January 26, 2026 2 min read
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January 26, 2026 2 min read
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