"Great customer service. The folks at Novedge were super helpful in navigating a somewhat complicated order including software upgrades and serial numbers in various stages of inactivity. They were friendly and helpful throughout the process.."
Ruben Ruckmark
"Quick & very helpful. We have been using Novedge for years and are very happy with their quick service when we need to make a purchase and excellent support resolving any issues."
Will Woodson
"Scott is the best. He reminds me about subscriptions dates, guides me in the correct direction for updates. He always responds promptly to me. He is literally the reason I continue to work with Novedge and will do so in the future."
Edward Mchugh
"Calvin Lok is “the man”. After my purchase of Sketchup 2021, he called me and provided step-by-step instructions to ease me through difficulties I was having with the setup of my new software."
Mike Borzage
August 16, 2026 3 min read

Realistic lighting begins with believable falloff. In V-Ray, light decay describes how illumination weakens as distance increases from its source. Controlling it correctly helps prevent flat-looking scenes, blown-out nearby surfaces, and interiors that appear brighter than their lighting design could realistically support.
For most photorealistic work, start with inverse-square decay. This physically based behavior means that when the distance from a light doubles, the illumination becomes approximately one-quarter as strong. It is the same principle that governs real luminaires, bulbs, and daylight sources.
A common mistake is using non-decaying lights to brighten a large interior quickly. Although this can reduce the need for multiple fixtures, it often creates an artificial result: walls remain equally bright at every distance, corners lose depth, and the scene no longer communicates the scale of the space. Instead, build the illumination as it would exist in reality—using practical lights, window light, indirect bounce, and carefully placed accent sources.
When a physically decaying light creates an overly dark area, diagnose the cause systematically:
Decay is also a useful compositional tool. A small warm V-Ray light with natural falloff can draw attention to a table lamp, shelf, reception desk, or product detail while allowing the rest of the environment to remain visually quieter. Conversely, an excessively intense light placed close to a surface can create clipped highlights and noisy indirect illumination. Move the light, enlarge it if appropriate, and then refine its output.
For daylight systems such as V-Ray Sun and a dome light, decay is not managed like a local fixture because these sources represent distant illumination. Focus instead on exposure, orientation, atmospheric conditions, and the balance between direct and indirect light.
Ultimately, light decay should support both realism and intent. Begin physically, evaluate the render at the final camera angle, and make controlled adjustments rather than relying on arbitrary brightness values. For V-Ray licenses, upgrades, and rendering tools, visit NOVEDGE’s V-Ray collection and explore additional visualization resources at NOVEDGE.
You can find all the V-Ray products on the NOVEDGE web site at this page.

August 16, 2026 3 min read
Read More
August 16, 2026 2 min read
Read MoreSign up to get the latest on sales, new releases and more …