Use V-Ray Render Channels (AOVs/Render Elements) to future‑proof your images for grading, relighting, and seamless integration in comp.
Why it matters for downstream pipelines:
- Flexibility: Rebalance lighting, tweak materials, and isolate contributions without re-rendering.
- Traceability: Utility passes help diagnose noise, exposure, and shading issues.
- Scalability: Standardized outputs slot directly into studio templates and automation.
Core channels to include on most shots:
- Beauty (RGB) + Denoiser (keep both denoised and raw where possible).
- DiffuseFilter (albedo), RawLighting, RawGI, Lighting, GI.
- Reflection + ReflectionFilter, Refraction + RefractionFilter.
- Coat, Sheen, Emission/Self-Illumination, SSS/Subsurface, Atmosphere/Environment.
- Light Selects (by key, fill, rims, practicals). Use LightMix in lookdev, then convert to Light Selects for final exports.
- Cryptomatte (objects, materials, assets) for robust mattes; MultiMatte for lightweight ID masks.
- Normals (World), Position (World), Z-Depth, Velocity, Ambient Occlusion, Wirecolor/ID, SampleRate (for QC).
Raw/Filter pairings for accurate comp math:
- Diffuse = DiffuseFilter × RawLighting/RawGI contributions.
- Reflection = ReflectionFilter × RawReflection.
- Refraction = RefractionFilter × RawRefraction.
- These pairings let you color-correct albedo independently while preserving energy balance.
Color management and file output:
- Save in scene-linear space (e.g., ACEScg or linear sRGB per your pipeline). Do not bake VFB color corrections into EXRs.
- Use OpenEXR Multichannel. Half-float (16‑bit) is fine for beauty; reserve 32‑bit float for depth/position or heavy grades.
- Compression: ZIP (lossless) balances size and speed; PIZ is also common.
- When supported, Deep EXR can be enabled for holdout‑friendly comp (use selectively due to large files).
LightMix to Light Select workflow:
- Iterate interactively with LightMix for approvals.
- Commit the approved balances by converting LightMix groups to Light Select elements.
- Export as multichannel EXR and re-light non-destructively in Nuke, Fusion, or AE.
Performance and hygiene tips:
- Output only what the comp needs to reduce disk and I/O.
- Use consistent naming conventions for elements and layers; avoid render stamps on finals.
- Leverage SampleRate to target noisy areas with higher sampling, not blanket increases.
- Keep Denoiser as a separate channel; let compositing decide where/when to use it.
Quick starter set for most interiors: Beauty, Denoiser, DiffuseFilter, RawLighting, RawGI, Lighting, GI, Reflection(+Filter), Refraction(+Filter), Emission, SSS, Atmosphere, 3–6 Light Selects, Cryptomatte (object/material), Normals, Position, Z‑Depth, Velocity, AO, SampleRate.
Need help standardizing a channel set for your studio or sizing render node licenses? Consult the experts at NOVEDGE, or explore current V-Ray options and render nodes at NOVEDGE’s V-Ray catalog.






