V-Ray Tip: Essential V-Ray AOVs and EXR Output

December 22, 2025 2 min read

V-Ray Tip: Essential V-Ray AOVs and EXR Output

Use V-Ray Render Channels (AOVs/Render Elements) to future‑proof your images for grading, relighting, and seamless integration in comp.

Why it matters for downstream pipelines:

  • Flexibility: Rebalance lighting, tweak materials, and isolate contributions without re-rendering.
  • Traceability: Utility passes help diagnose noise, exposure, and shading issues.
  • Scalability: Standardized outputs slot directly into studio templates and automation.

Core channels to include on most shots:

  • Beauty (RGB) + Denoiser (keep both denoised and raw where possible).
  • DiffuseFilter (albedo), RawLighting, RawGI, Lighting, GI.
  • Reflection + ReflectionFilter, Refraction + RefractionFilter.
  • Coat, Sheen, Emission/Self-Illumination, SSS/Subsurface, Atmosphere/Environment.
  • Light Selects (by key, fill, rims, practicals). Use LightMix in lookdev, then convert to Light Selects for final exports.
  • Cryptomatte (objects, materials, assets) for robust mattes; MultiMatte for lightweight ID masks.
  • Normals (World), Position (World), Z-Depth, Velocity, Ambient Occlusion, Wirecolor/ID, SampleRate (for QC).

Raw/Filter pairings for accurate comp math:

  • Diffuse = DiffuseFilter × RawLighting/RawGI contributions.
  • Reflection = ReflectionFilter × RawReflection.
  • Refraction = RefractionFilter × RawRefraction.
  • These pairings let you color-correct albedo independently while preserving energy balance.

Color management and file output:

  • Save in scene-linear space (e.g., ACEScg or linear sRGB per your pipeline). Do not bake VFB color corrections into EXRs.
  • Use OpenEXR Multichannel. Half-float (16‑bit) is fine for beauty; reserve 32‑bit float for depth/position or heavy grades.
  • Compression: ZIP (lossless) balances size and speed; PIZ is also common.
  • When supported, Deep EXR can be enabled for holdout‑friendly comp (use selectively due to large files).

LightMix to Light Select workflow:

  • Iterate interactively with LightMix for approvals.
  • Commit the approved balances by converting LightMix groups to Light Select elements.
  • Export as multichannel EXR and re-light non-destructively in Nuke, Fusion, or AE.

Performance and hygiene tips:

  • Output only what the comp needs to reduce disk and I/O.
  • Use consistent naming conventions for elements and layers; avoid render stamps on finals.
  • Leverage SampleRate to target noisy areas with higher sampling, not blanket increases.
  • Keep Denoiser as a separate channel; let compositing decide where/when to use it.

Quick starter set for most interiors: Beauty, Denoiser, DiffuseFilter, RawLighting, RawGI, Lighting, GI, Reflection(+Filter), Refraction(+Filter), Emission, SSS, Atmosphere, 3–6 Light Selects, Cryptomatte (object/material), Normals, Position, Z‑Depth, Velocity, AO, SampleRate.

Need help standardizing a channel set for your studio or sizing render node licenses? Consult the experts at NOVEDGE, or explore current V-Ray options and render nodes at NOVEDGE’s V-Ray catalog.



You can find all the V-Ray products on the NOVEDGE web site at this page.







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