V-Ray Tip: Convert Curve Networks to V-Ray Hair Primitives

January 03, 2026 2 min read

V-Ray Tip: Convert Curve Networks to V-Ray Hair Primitives

Turn complex curve networks into render-efficient, stylable strands by rendering them as V-Ray hair primitives.

Why convert curves to hair primitives:

  • Performance: Hair primitives stream efficiently, using far less memory than mesh extrusions for cables, wires, filaments, grass, and fine details.
  • Quality: True hair shading delivers correct anisotropic highlights, glints, and backlit translucency.
  • Stability: Robust motion blur, DOF, and anti-aliasing compared to ultra-thin meshes.
  • Scalability: Easy LOD through segment count, width clamps, and per-camera tessellation.

Quick workflow (DCC-agnostic):

  1. Prepare curves
    • Clean up and reduce CVs where possible to avoid over-tessellation.
    • Ensure consistent curve direction (root → tip) to keep shading coherent.
    • Add per-curve width/radius data if your DCC supports it.
  2. Enable hair rendering for curves
    • Maya/C4D/Houdini: Enable “Render curves as hair” (or equivalent) in V-Ray render settings.
    • 3ds Max: Convert splines to supported hair/groom guides or use VRayFur/Ornatrix/Hair&Fur; export guides as hair.
  3. Assign a hair shader
    • Use VRayHairMtl/VRayHairNextMtl for physically-based tint, melanin, and dual spec lobes.
    • Drive root-to-tip color/opacity with VRayHairInfoTex and ramps for natural variation.
  4. Tune width and tessellation
    • Set root/tip widths; clamp a minimum screen-space width to avoid flicker on sub-pixel strands.
    • Use view-dependent segments where available; keep segment count just high enough to avoid kinks.
  5. Lighting and render settings
    • Hair is specular-driven: check highlights under area lights and HDRI.
    • Enable transparent shadows where needed; clamp Max Ray Intensity to curb fireflies on bright emissives.
    • For motion blur, increase hair MB segments if fast-moving.
  6. Cache and exchange
    • Publish as Alembic curves or .vrscene hair for cross-app consistency and renderfarm stability.

Shading tips:

  • Use melanin-based controls for believable tones; add slight randomization per strand for realism.
  • Shape primary/secondary spec lobes to balance broad sheen vs. tight glints; small roughness changes go a long way.
  • For thin synthetics (wire insulation, fishing line), lean on transmission/backlighting for credible silhouettes.

Performance checklist:

  • Prefer hair primitives over mesh extrusions for thousands of strands.
  • Reduce far-distance density via culling/LOD and per-camera segment limits.
  • Use the V-Ray Denoiser judiciously; hair benefits from slightly higher AA instead of aggressive denoise.

Troubleshooting:

  • Shimmer/flicker: raise AA, clamp min hair width, and reduce extreme specular values.
  • Jagged bends: add a segment or smooth tangents only where visible.
  • Blown highlights: enable clamping or lower light intensity; avoid overexposed glints.

Ready to try it? Get V-Ray and companion grooming tools at NOVEDGE. For upgrades, bundles, and advice, talk to the experts at NOVEDGE and keep your pipeline efficient from curves to final pixels.



You can find all the V-Ray products on the NOVEDGE web site at this page.







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