Use Rhino’s Raytraced viewport to iterate materials and lighting in real time and make faster look decisions without committing to a full render.
Quick start
- Switch a viewport to Raytraced: right‑click the viewport name > Display Mode > Raytraced (or run
SetDisplayMode Raytraced). - Open the Rendering panel and confirm Current Renderer = Rhino Render.
- Enable Ground Plane and Skylight for instant, believable context.
- Load an HDRI: Environment panel > choose an HDRI for image‑based lighting.
Speed and quality controls
- Use the Denoiser to clean noise quickly: Rendering panel > Post Effects > Denoiser (Intel OIDN). You’ll get near‑final quality with far fewer samples.
- Limit sampling for quick feedback: in Rhino Render settings, cap Max Samples or set a short Max Time to keep iteration snappy.
- Work with one Raytraced viewport at a time; keep others in Wireframe or Shaded to reduce GPU/CPU load.
- Let the view sit idle to converge; avoid nudging the camera while evaluating materials, shadows, and reflections.
Lighting best practices
- Start simple: HDRI + Ground Plane + one key light. Add fill/rim lights only if needed.
- Use the Sun panel for physically based daylight (location, date, time). Combine with HDRI for richer ambient detail.
- Prefer area lights over point lights for soft, realistic shadows; scale light size to control softness.
Material look development
- Use PBR materials (Base Color, Roughness, Metallic, Normal). Keep roughness maps calibrated; overly glossy surfaces amplify noise.
- Check UVs early: misaligned textures are easier to fix before you fine‑tune lighting.
- Leverage material presets as starting points, then adjust IOR/roughness to match references.
Scene hygiene for faster feedback
- Use Layer states to toggle heavy geometry, proxies, or high‑subdivision SubD parts during lookdev.
- Lower render mesh density while experimenting; restore higher quality for final captures.
- Use Named Views and Snapshots to A/B test lighting rigs and materials quickly.
Export and review
- Use
ViewCaptureToFilefor quick exports; enable transparent background if you plan to comp over layouts. - Lock the view (LockViewport) when approving a look to ensure consistent comparisons.
Hardware and settings tips
- Choose the fastest compute device: Tools > Options > Cycles > pick GPU or CPU depending on your system. Keep graphics drivers up to date.
- If you evaluate new hardware or upgrades, consult NOVEDGE for balanced CPU/GPU configurations tuned for Rhino and rendering workflows.
Workflow note
- Use Raytraced for decisions and lighting/material validation; switch to full renders only when you need larger resolution, multi‑pass outputs, or final noise‑free results.
- For plugins and render ecosystems that complement Rhino, explore Rhino options at NOVEDGE.






