"Great customer service. The folks at Novedge were super helpful in navigating a somewhat complicated order including software upgrades and serial numbers in various stages of inactivity. They were friendly and helpful throughout the process.."
Ruben Ruckmark
"Quick & very helpful. We have been using Novedge for years and are very happy with their quick service when we need to make a purchase and excellent support resolving any issues."
Will Woodson
"Scott is the best. He reminds me about subscriptions dates, guides me in the correct direction for updates. He always responds promptly to me. He is literally the reason I continue to work with Novedge and will do so in the future."
Edward Mchugh
"Calvin Lok is “the man”. After my purchase of Sketchup 2021, he called me and provided step-by-step instructions to ease me through difficulties I was having with the setup of my new software."
Mike Borzage
March 29, 2023 4 min read
It’s no secret that thecreativebar continues to rise for VFX and animationstudios. Globalaudiences expectamazing visual effects every time they watch TV,play a game, or explore the metaverse. Asthe need for truly immersive content grows,we’re committed to unlocking new levels of collaboration, creativity, and efficiency for artists and studios.
We have our eyes onstreamliningpost–production and games pipelines. Updates toour media and entertainment portfolio, including AutodeskMaya, 3ds Max, Bifrost, and Arnold, furtheropenstandards and bolsterartist-driven animation, modeling, and simulation workflows. They also boost performance with support forApple Silicon. On top of that,we’re collaborating with Adobe tobuild a material standard, and with Microsoft tounveil a beta version of AI-powered Maya Assist.
“Whetherthey’re working on the next big blockbuster, streaming content, or games, our customers use a lot of different tools to get productions out the door. It’s a top priority for us at Autodesk to help connect their workflows, so they can work nimbly and efficiently across teams and projects,” said Diana Colella, senior vice president, Autodesk Media & Entertainment. “That’s why we’ve focused our development efforts on integrating open standards like USD, LookDevX, and OCIO across our tools. We’re excited to continue on this path, building deeper connections between our solutions and third party tools, so that our customers have truly connected workflows for collaboration.”
Across tools, we continue to integrate open standards that accelerate and streamline the flow of data between people, teams, and software at studios.
We’re expanding the robust modeling toolset in 3ds Max with fast, fluid, and fun workflows for artists.
To learnmore, visit the what’s new pages forMaya,3ds Max, andArnold. These products areavailable as standalone subscriptions or with theAutodesk Media & Entertainment Collection.If you have questions or want to connectwith Autodesk expertsgo to ourproduct and industrygroups on AREA.
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