Design Software History: Meshless Methods: Solving the Meshing Bottleneck for Simulation-Driven Design

January 16, 2026 15 min read

Design Software History: Meshless Methods: Solving the Meshing Bottleneck for Simulation-Driven Design

NOVEDGE Blog Graphics

Why Meshless, Why Now: The Meshing Bottleneck in Simulation-Driven Design

From finite elements to meshing as the gatekeeper

It is hard to overstate how decisively finite elements shaped engineering computation. From Ray W. Clough’s naming of the “finite element method” in 1960 to the rise of general-purpose solvers like NASTRAN (NASA/MSC), ANSYS, Abaqus (Hibbitt, Karlsson & Sorensen), and LS-DYNA (John O. Hallquist at LSTC), the core story of industrial analysis has been the marriage of variational formulations with discretization. Yet the triumphant narrative conceals a stubborn bottleneck: mesh generation. Early PATRAN and SDRC I‑DEAS workflows turned geometry into analysis by painstakingly crafting hexahedral or tetrahedral meshes, a practice refined—but not eliminated—by decades of automated meshing. In production, meshing remains the gatekeeper of analysis speed, robustness, and cost. Poor aspect ratios destabilize explicit dynamics. Sliver tets and over-constrained contact pairs slow nonlinear solves. Associativity breaks when the CAD feature tree changes and the mesh is regenerated. And while geometry kernels (Parasolid, ACIS, OpenCASCADE) have steadily improved topology healing and model tolerances, the combination of tight fillets, thin walls, and multiphysics boundary layers still turns many jobs into incremental, human-guided mesh surgery. This friction sits squarely at odds with the promise of simulation-driven design: if a designer can change a fillet with one drag, the analysis should follow instantly and credibly. It rarely does, because the mesh mediates nearly every downstream choice—element order, size fields, boundary layer inflation—keeping the analyst in the loop and the designer waiting.

Where meshes strain: deformation, multi-material physics, and cracks

  • Extreme deformation and fragmentation: forming, cutting, crash, ballistic impact, and mixing.
  • Multi-material contact and granular media: powders in additive manufacturing, slurries, and free-surface flows.
  • Crack initiation and propagation without predefined paths or remeshing logic.

Meshes are superb when topology stays tame, strains remain moderate, and interfaces are well-behaved. They struggle when physics mocks those assumptions. In metal forming, automotive crashworthiness, and cutting or drilling, elements tangle or invert unless remeshing is aggressively staged, and even then contact stabilization becomes an art. In powders and slurries—central to additive manufacturing and process industries—the constant rearrangement of particles and the appearance of new free surfaces strain traditional contact algorithms and void fraction models. Fluids with splashing and entrainment can be handled by ALE or VOF techniques, but topology changes are still awkward. Most acutely, crack initiation and branching do not honor pre-meshed paths; unless one invests in cohesive-zone networks, XFEM enrichment, or local remeshing, fidelity suffers and shifting crack fronts become numerically brittle. Each of these pain points invites node- or particle-centric discretizations that do not tether accuracy to element integrity. If the tie that binds the continuum to the solver is a kernel radius or an influence function rather than a fixed element map, then large strains, separations, and emerging interfaces become more about sampling resolution and less about mesh surgery. That is the animating idea behind contemporary meshless techniques.

The inflection: compute shifts and “always‑on” design loops

Meshless ideas are not new; for decades they were simply too expensive. The inflection today is the alignment of GPU compute, cloud elasticity, and software stacks that flatten the deployment curve. NVIDIA’s CUDA ecosystem, alongside frameworks like NVIDIA Warp and Taichi, makes neighbor searches, particle sorting, and kernel evaluations run at device memory speed. Cloud orchestration spreads point-based solvers across nodes, with spatial hashing and domain decomposition mapping naturally to distributed memory. Meanwhile, the product-development process is changing: rather than batch analyses gated by CAE teams, design organizations want “always‑on” simulation to live inside CAD and PLM (Dassault Systèmes 3DEXPERIENCE, Siemens NX/Teamcenter, PTC Creo/Windchill). Meshing is the step that breaks interactivity and associativity. Designers can tolerate solver latency if the system responds predictably to every feature edit, but they cannot tolerate uncertainty about whether the model will mesh. The shift to distance fields and level sets—often stored using OpenVDB/NanoVDB—provides a bridge between B‑rep geometry and meshless solvers, enabling point sampling, ghost-particle boundaries, and fast closest-point queries. Together, these trends turn long-standing research prototypes into feasible components of a responsive, looped design workflow, inviting vendors to rethink where discretization sits and how strongly it couples to geometric change.

A Short Lineage of Meshless Methods: People, Ideas and Adoption

Smoothed Particle Hydrodynamics (SPH)

  • Origins: R. A. Gingold & J. J. Monaghan (1977) and L. B. Lucy (1977) in astrophysics.
  • Engineering uptake: Libersky, Randles, and colleagues extended SPH to solids and impact.
  • Industry: LS-DYNA and Abaqus/Explicit added SPH; Altair’s nanoFluidX and Prometech’s Particleworks broadened industrial SPH.

SPH entered engineering from stars to shop floors. Conceived for compressible astrophysical flows, SPH approximates field variables by kernel-weighted sums over neighbors, eliminating the mesh and replacing it with smoothing kernels and support radii. In the 1990s, Joseph J. Monaghan’s formulations and the work of L. B. Lucy seeded a literature that engineers such as Larry Libersky and P. W. Randles adapted for solid mechanics and high-rate deformation. The method’s strengths—natural handling of free surfaces, splashing, and fragmentation—proved attractive for impact, penetration, and fluid–structure interaction. Commercial adoption followed: LS-DYNA introduced SPH particles that could couple with shell and solid elements; Abaqus/Explicit provided SPH for erosion, cutting, and FSI; and specialized products emerged. Altair’s nanoFluidX targeted automotive lubrication and sloshing with GPU acceleration, while Prometech’s Particleworks made industrial SPH approachable through CAD-oriented pre/post tools. SPH has well-known challenges—tensile instability, boundary condition enforcement, and the price of consistency—but tunable kernels, artificial viscosity, and density filters, combined with today’s GPUs, have pushed it into everyday engineering niches where free surfaces and fragmentation are center stage. Its core mental model—particles representing mass and interacting over kernels—remains the template for many meshless fluids approaches integrated by CAE vendors.

Element-Free Galerkin (EFG) and Reproducing Kernel/MLS methods

  • Pioneers: Ted Belytschko (EFG) and Wing Kam Liu (RKPM) at Northwestern University.
  • Foundation: Moving least squares (MLS) shape functions in the 1990s.
  • Footprint: Strong in academia, influential in later meshfree Galerkin techniques.

Where SPH evolved from particle hydrodynamics, EFG and RKPM emerged from continuum mechanics and numerical analysis. In the 1990s, Ted Belytschko and colleagues articulated the Element-Free Galerkin method, relying on MLS shape functions to construct smooth, high-order approximants over scattered nodes. In parallel, Wing Kam Liu’s Reproducing Kernel Particle Method formalized consistency conditions for meshfree approximations. These methods preserved the spirit of finite elements—weak forms, variational statements—while discarding the mesh connectivity. Essential boundary conditions demanded special care (e.g., penalty or Lagrange multipliers), and nodal integration required stabilization against spurious modes. Yet the payoff was striking: adaptivity by inserting nodes, effortless large deformation without re-meshing, and the ability to capture complex gradients. Their adoption in mainstream industry was selective, appearing in specialized codes and as options in some general solvers, but their intellectual legacy is broad. From stabilized nodal integration to visibility criteria for crack surfaces, EFG/RKPM provided the mathematical scaffolding that subsequent meshfree Galerkin approaches would refine. In research institutions and advanced consultancies, these methods seeded decades of crack and impact modeling where mesh topology change would have otherwise dominated the CPU budget and the analyst’s time.

Material Point Method (MPM)

  • Developers: Margaret Sulsky, Zhen Chen, and Harold Schreyer (1994).
  • Variants: GIMP (Bardenhagen & Kober) to mitigate grid-crossing errors.
  • Adoption: Engineering usage in LS-DYNA; research platforms like Uintah (University of Utah); VFX acceleration by Stomakhin et al.

MPM straddles particle and grid worlds with an elegant split of responsibilities: Lagrangian material points carry mass, momentum, and history-dependent state, while a background Eulerian grid computes forces and solves momentum balance before fields are transferred back to the points. Proposed by Sulsky, Chen, and Schreyer in 1994, the approach addressed large strains and contact by letting particles stream across grid cells without entangling element maps. Early variants like GIMP (Generalized Interpolation Material Point) by Bardenhagen and Kober reduced cell-crossing noise via particle characteristic functions. While MPM matured in geomechanics and impact research, its cultural breakout came through computer graphics: Alexey Stomakhin and collaborators demonstrated snow and granular media at Disney, catalyzing GPU-friendly kernels and the MLS‑MPM family. The Taichi project (Yuanming Hu) delivered high-performance, differentiable variants popular in both academia and emerging engineering prototypes. On the CAE side, LS-DYNA incorporated MPM capabilities, and the University of Utah’s Uintah framework scaled MPM to large cluster runs for solid mechanics and reactive flows. As a bridge between particles and fields, MPM offers a numerically forgiving route through contact, fracture, and multi-physics couplings, making it a compelling candidate for design-time simulation when geometry is evolving and physics is unruly.

Peridynamics

  • Founder: Stewart A. Silling (Sandia, 2000).
  • Essence: Nonlocal continuum mechanics for cracks and discontinuities.
  • Adoption: Modules in commercial solvers, including Ansys Mechanical; active coupling/calibration research.

Peridynamics reframes continuum mechanics by replacing spatial derivatives with integral interactions over finite neighborhoods. Stewart A. Silling’s 2000 formulation at Sandia National Laboratories removed the need for displacement gradients, allowing discontinuities to arise without special enrichment or remeshing. Forces emerge from bonds between material points, and fracture is modeled by the progressive failure of those bonds. The approach is computationally intensive—each point interacts with many neighbors—but it aligns perfectly with crack initiation and branching where classical FEM becomes cumbersome. Over the past two decades, researchers devised state-based and correspondence models to connect peridynamics with classical constitutive theory, and hybrid schemes that embed peridynamics in regions of interest while surrounding domains remain FEM. Commercial interest followed: peridynamics capabilities appeared in products like Ansys Mechanical, giving engineers a route to simulate fracture and delamination without guessing crack paths. Calibration remains an active area—linking horizon sizes and micromoduli to measurable material parameters—yet the method’s conceptual clarity in handling discontinuities keeps it central to the meshless conversation, particularly for structural integrity and composites where unpredictability in crack evolution undermines meshed pipelines.

Particle/Node‑centric fluid/solid methods for engineering

  • PFEM: Eugenio Oñate and CIMNE; implemented in Kratos Multiphysics.
  • MPS: Koshizuka & Oka; other collocation flavors like GFDM broaden the family.
  • Use cases: Free surfaces, ship hydrodynamics, civil/marine problems, erosion.

Beyond SPH and MPM sits a constellation of particle- and node-centric approaches tuned to engineering workflows. The Particle Finite Element Method (PFEM), led by Eugenio Oñate at CIMNE and implemented in the open Kratos Multiphysics framework, recasts moving boundaries and free surfaces via Lagrangian particles that periodically re-triangulate, blending the adaptability of particles with the rigor of Galerkin formulations. The Moving Particle Semi-implicit (MPS) method of Koshizuka and Oka offers another route to incompressible flows with particle collocation, popular in naval and civil applications for sloshing and wave impact. Generalized finite difference methods (GFDM) extend meshless collocation to broader PDEs, while hybrid SPH-FEM couplings exploit the best of both worlds. These methods share a pragmatic spirit: minimize remeshing, track interfaces naturally, and integrate with CAD-facing pre/post pipelines. Industrial vendors have taken note. Altair, Dassault Systèmes SIMULIA, ESI, and MSC/Hexagon have experimented with selective meshless features in their portfolios, and domain-specific tools like Kratos give civil and marine engineers open, expandable foundations. The net effect is a widening ecosystem where the choice is not a monolith called “meshless,” but a toolkit of particle- and node-based schemes that can be chosen per physics, performance target, and coupling strategy.

Institutions and ecosystems

  • Institutions: Sandia (peridynamics), Northwestern (Belytschko/Liu lineage), CIMNE (PFEM/Kratos), University of Utah (Uintah/MPM).
  • Vendors: Ansys, Dassault Systèmes SIMULIA, Altair, ESI, MSC/Hexagon, and LS-DYNA (LSTC, now Ansys) integrating meshless components.
  • Enablers: GPU-first frameworks (NVIDIA Warp, Taichi) and data tech (OpenVDB, VTK, USD).

Research institutions have been the crucible for meshless maturation. Sandia’s stewardship of peridynamics and fracture mechanics, Northwestern University’s continuum foundations under Ted Belytschko and Wing Kam Liu, CIMNE’s sustained PFEM work through Kratos, and the University of Utah’s SCI Institute powering MPM with Uintah collectively mark the method families’ intellectual homes. The industrial side is equally important. Ansys’s acquisition of LSTC brought SPH and MPM closer to mainstream users; Dassault Systèmes SIMULIA continues to sharpen SPH and fracture tools in Abaqus/Explicit; Altair’s investment in particle solvers like nanoFluidX and ESI’s fluid–structure offerings reflect a broader appetite for meshless capabilities in areas where meshing falters. Under the hood, enablers like NVIDIA’s GPU-native programming models and portable differentiable DSLs (e.g., Taichi) shrink the gap between academic prototypes and production solvers. Meanwhile, data interchange and visualization frameworks—VTK for fields, OpenVDB for level sets and signed distance fields, and USD for scene graphs—provide the scaffolding to carry particles, fields, and provenance through product lifecycles. This collaboration between academia, vendors, and infrastructure suppliers forms the ecosystem in which meshless methods move from promising papers to durable, supportable tools inside CAD/CAE stacks.

How Meshless Could Reshape Design Software Workflows

CAD‑to‑analysis without meshing

  • Sample B‑rep and implicit geometry directly into point/particle sets.
  • Represent boundaries via signed distance fields (SDFs) and level sets (e.g., OpenVDB).
  • Resample automatically on feature edits to preserve associativity and history links.

In a meshless-first pipeline, geometry is no longer pushed through a tetrahedralizer as a separate, fragile step. Instead, B‑rep surfaces from Parasolid, ACIS, or OpenCASCADE are interrogated for closest-point and distance queries, generating a particle or node distribution with resolution tied to curvature, thickness, or designer-specified fidelity. Boundaries are encoded as SDFs, often stored in OpenVDB/NanoVDB grids, enabling ghost particles, penalty layers, or boundary integrals to impose Dirichlet and Neumann conditions. Crucially, when a designer edits a fillet or changes a shell thickness, the sampling step replays deterministically from the CAD feature history, preserving associativity and attributes (material, manufacturing intent, design variants). This allows the solver to rehydrate state—mapping history-dependent fields from old particles to new ones with conservative transfers—keeping the analysis always in sync with geometry. The benefit is not merely eliminating bad elements; it is redefining the interface between geometry and physics around distance fields and sampling rules. With a thin API layer, geometry kernels expose fast distance/gradient queries to the solver, and CAD systems store sampling recipes alongside features. The result is an end-to-end chain where “mesh updates” become “resampling passes,” sufficiently cheap and robust to sit inside the interactive loop rather than interrupt it.

Robust physics for design intent

  • Contact, separation, and fracture handled naturally by particles and nonlocal interactions.
  • Large strain elastomers, foams, and fabrics modeled without element inversion concerns.
  • Additive manufacturing: powders, melt pools, residual stress and distortion.

Many design questions are fundamentally about interfaces that appear, disappear, or rearrange. In soft goods and elastomers, contact states multiply combinatorially, and large strains invert elements in classical meshes unless strict remeshing and remapping protocols are in place. In fracture, subtle energy release rates and mixed-mode branching resist pre-defined crack paths. Meshless methods tackle these head-on. In SPH, surfaces emerge from particle support; in MPM, particles stream through the grid while contact is resolved with robust projections; in peridynamics, cracks are the natural outcome of bond failure. For designers, this means that exploring new design spaces—crashworthy topology, compliant mechanisms, foam lattices—can be done without scripting mesh surgery. The additive manufacturing stack benefits similarly. Powder spreading and recoating become granular media problems; melt pools are volumetric energy depositions in fluids and viscoplastic solids; residual stresses and distortion are the slow echoes of microstructural history. Meshless particle distributions and SDF boundaries normalize these events, supporting AM-centric simulation that ties closely to process parameters and build strategies. When physics aligns with representation—particles for particles, nonlocal failure for cracks—the fidelity-per-minute that designers care about rises, enabling intent-driven iteration rather than cleanup-driven delay.

Real‑time and iterative loops

  • GPU-first solvers (NVIDIA Warp, Taichi-derived stacks) for interactive performance.
  • CAD/PLM integration to keep context: features, materials, and revision history.
  • Progressive fidelity: coarse particles in the loop, refined passes in the background.

The value of meshless is amplified when coupled with GPUs and thoughtful scheduling. Particle sorting, neighbor search, and kernel evaluations are embarrassingly parallel, making GPU-first solvers a natural fit. With frameworks like NVIDIA Warp and Taichi, solver kernels can be authored alongside CAD plugins, pushing SPH, MPM, or PFEM updates at interactive rates. The human interface can then adopt progressive fidelity: coarse particle sets drive instantaneous feedback during edits; background services refine resolution or run sensitivity sweeps between mouse clicks. CAD and PLM systems maintain context—feature IDs, material catalogs, and release states—so copies of particle fields can be compared across revisions with proper provenance. This supports “design-simulate-tweak” cycles inside tools like NX, 3DEXPERIENCE, Creo, or Fusion 360, rather than exporting to a batch CAE silo. Visual platforms that speak USD can overlay particles, level sets, and CAD in the same scene, streaming data via omnidirectional connectors. For teams, the effect is cumulative: more iteration per hour with fewer surprises, because the usual breakpoint—meshing—is replaced by resampling that is cheap, deterministic, and well-instrumented. The loop does not guarantee correctness, but it guarantees continuity, which is the precondition for rapid design judgment.

Hybrid pipelines: meshless where geometry evolves, FEM where it excels

  • Domain decomposition: meshless zones for events; FEM zones for steady elastic response.
  • Co-simulation and state transfer: mortar/variational coupling and conservative remaps.
  • Automated handoff rules encoded in the job definition.

There is no need to declare winners. The likely end state is hybrid: use meshless where topology changes, separation occurs, or materials behave as granular or viscoplastic masses; use FEM where stiffness matrices are well-conditioned and steady linear or nonlinear response is dominant. Practical integration hinges on stable domain coupling. Mortar or Nitsche-type methods enforce traction and displacement continuity on overlapping interfaces; particle-to-mesh and mesh-to-particle transfers preserve momentum and energy within tolerances; and job definitions encode automatic handoffs (e.g., “switch to peridynamics in high energy-release zones” or “resolve free-surface regions with SPH”). Visualization stacks need to co-render elements, particles, and level sets; solvers must exchange Jacobians, residuals, and histories without loss. Encapsulating these policies in templates allows teams to standardize workflows where an initial meshless pass checks manufacturability (powder flow, support stability), a second FEM pass certifies stiffness and strength, and a final meshless fracture tier screens failure modes under extreme loads. By respecting both methods’ strengths and orchestrating data exchange, engineering organizations can achieve robust, automated pipelines that do not collapse when the model or the physics refuses to conform.

Optimization and generative design

  • Field/particle-based topology optimization with evolving boundaries.
  • Differentiable SPH/MPM/Peridynamics for gradient-based design.
  • Ties to vendor ecosystems (Autodesk, Dassault, Altair, nTopology).

Optimization reveals a special strength of meshless formulations: the design variable can be a field—density, phase, or level set—that travels with particles or nodes. Topology optimization in a particle setting side-steps re-meshing as the boundary morphs, while signed distance fields define manufacturable shapes with curvature controls. The rise of differentiable physics compounds this advantage. MLS‑MPM variants, SPH kernels, and peridynamic bonds can be made differentiable end-to-end, delivering gradients with respect to shape, material parameters, and process variables. This unlocks gradient-based search in spaces that were previously closed to adjoints due to discontinuities and remeshing. Tool vendors have the pieces: Autodesk and Dassault Systèmes offer generative design frameworks; Altair’s optimization stack (e.g., OptiStruct/HyperStudy) is broad; and nTopology’s lattice and field-driven modeling naturally pairs with point/signed-distance representations. The next step is connective tissue: USD for design scenes with fields, OpenVDB for SDF geometries, and solver APIs that expose sensitivities. A designer could ask, “How must the infill gradient change to meet crash energy targets while respecting AM overhang limits?” and receive answers from a pipeline where the representation and the solver were both designed to accommodate evolving boundaries rather than fight them.

Data, standards, and integration challenges

  • Formats for point sets and fields with provenance: VTK, USD, OpenVDB, alongside STEP/3MF.
  • Geometry kernels exposing fast distance/closest-point queries for boundary conditions.
  • Verification/validation workflows and certification pathways for regulated industries.

Meshless workflows succeed or fail on data plumbing. A complete description includes particles or nodes with attributes (mass, velocity, stress, temperature), neighbor and kernel metadata, and links to CAD features and materials. VTK handles field data elegantly, USD captures scene graphs and variants, and OpenVDB stores sparse volumetric SDFs; together they can provide a standardized substrate for particles, fields, and boundaries. Geometry kernels need to publish fast, robust distance/closest-point APIs so that boundary conditions can be imposed consistently in the solver; Parasolid, ACIS, and OpenCASCADE are well-positioned to formalize such interfaces. On the process side, verification and validation cannot be afterthoughts. For safety-critical sectors—aerospace (FAA, EASA), medical (FDA), energy—traceability from CAD edit through resampling, solver settings, and post-processing must be complete. Provenance includes sampling rules, kernel choices, stability parameters, and source control fingerprints. Reproducible resampling and differentiable solvers help, but standardized V&V workflows and digital threads in PLM are necessary to certify results and changes. If meshless is to live inside the design loop rather than as a lab curiosity, it must integrate with release, audit, and certification pipelines as seamlessly as it integrates with geometry.

Conclusion

The arc and the opportunity

  • Meshless methods arose to bypass meshing fragility where deformation, discontinuities, and multi-material physics dominate.
  • From SPH and EFG/RKPM to MPM, PFEM, and peridynamics, a rich lineage shaped by Belytschko, Liu, Sulsky, Silling, and institutions like Sandia and CIMNE.

The throughline is clear. As engineering problems pressed beyond the comfort zone of meshes—toward shattering, splashing, sticking, and separating—researchers built representations that could move with the physics instead of against it. SPH brought kernel-summed particles from astrophysics to industry; EFG and RKPM translated finite-element rigor into node-based approximants; MPM split responsibilities between particles and grids to weather large strains; PFEM and MPS served civil, marine, and free-surface applications; and peridynamics made discontinuities first-class citizens. This intellectual genealogy bears names that define eras—Ted Belytschko, Wing Kam Liu, Margaret Sulsky, and Stewart A. Silling—and institutions like Sandia, Northwestern, CIMNE, and the University of Utah that turned ideas into durable methods. The opportunity in design software is to make these capabilities present, persistent, and predictable inside the designer’s daily tools. GPU acceleration and differentiable formulations promise feedback that is both fast and informative, while distance fields and point sets offer representations that remain stable across rapid CAD edits. If meshing was the chokepoint of the last generation, resampling and level sets can be the enablers of the next—so long as the ecosystem carries particles and fields with the same care it once lavished on elements.

The road to adoption and the likely hybrid end‑state

  • Hurdles: boundary condition imposition on curved CAD, near-boundary accuracy and stability, parameter selection, scalable GPU implementations.
  • Integration: robust coupling with FEM, traceable V&V, and data models linking particle states to CAD features.
  • Outcome: hybrid pipelines—meshless where geometry evolves or fails, FEM where it excels.

Real adoption depends on the unglamorous details. Boundary enforcement near curved CAD surfaces must be both accurate and stable; ghost particles, boundary integrals, and penalty/Mortaring need principled defaults. Near-boundary quadrature and consistency require careful kernel design, and stability parameters must be discoverable rather than alchemical. GPU-native solvers must scale across devices and nodes while keeping neighbor data structures coherent. Most importantly, the coupling story with FEM cannot be an afterthought: domain decomposition, co-simulation, and conservative remaps should be packaged, scripted, and verified for common workflows. On the governance side, PLM and certification pipelines must understand particle/field states, sampling rules, and solver settings, attaching them to feature histories so that audit trails are intact. Standards—USD for scenes, VTK for fields, OpenVDB for SDFs, and STEP/3MF for geometry and AM—can anchor interoperability. The likely steady state is pragmatic: meshless where topology evolves, powders flow, or cracks grow; FEM where stiffness, eigenmodes, and steady nonlinearities rule. Vendors that bind geometry kernels, distance-field infrastructure, and GPU-native solvers into an interactive, traceable loop will define the next phase of simulation-driven design. The future is not an abandonment of meshes but their demotion from gatekeepers to peers—important, powerful, and, in the right places, indispensable, but no longer the barrier between a designer’s intent and actionable physics.




Also in Design News