XNurbs uses one simple UI to solve all kinds of issues for NURBS creations – It virtually has an unlimited capacity for solving NURBS and generating high-quality surfaces based on energy-minimization method. Its energy-minimization algorithm produces high-quality surfaces that are analogous to a physical model: when a wooden batten bends, it always assumes a shape that minimizes its bending energy to form a smooth curve.
Modeling and Formfinding with XNurbs: This model mainly consists of three XNurbs surfaces. With just three simple XNurbs operations, the Class-A NURBS model is completed.
In terms of surface creation capacities, generated surface quality and performance, it is difficult for traditional tools to challenge xNurbs’ surfacing, and using xNurbs to replace other tools produces better surfaces.
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