thinkingParticles for 3ds Max 6.8Educational Student License is one of cebas' flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie and game industry.
Countless blockbuster movies and projects depend on thinkingParticles' limitless ability to recreate advanced physics-based particle effects in a fully procedural way.
Multi-Physics simulation has never been better and more advanced; fluid simulations and rigid body interactions have been optimized and resemble real world physics behaviour.
Surprisingly, improving thinkingParticles simulation accuracy has no penalty and what you see is what you get with amazingly fast simulation times. Drop 8 delivers an industry first: FlowEmitter it is a new particle generator that has solved many long-standing fluid simulation issues, a thorn in the sides of many graphics industry professionals for decades, has now been resolved. No other fluid simulation system in the market today allows you to simulate filled bottles or containers in such a short amount of time and with lesser effort..
Fluid solver 6.8 is the best fluid solver offered by thinkingParticles so far. It has always been one of the fastest and most stable particle based SPH solvers in the industry, but it got even better. More stability, more predictable and faster results than ever.
The new SurfaceForce Operator allows you to create a force field to continuously displace particles. This new Force Operator is perfect for creating waves and other particle effects with greater ease and amazing flexibility.
More ways to create particles from the Generator is always good news! This new particle generator offers many creative ways to spawn particles. A simple mouse click to fill a whole landscape with puddles or lakes - how much faster can you get.
Industry standard OpenVDB brings many more new toys! The new OpenVDBShape operator is a lightning fast surfacer offering an optimized multi-threaded approach to surface generation with great flexibility and filtering options.
This operator offers a fully procedural approach to deforming objects right within thinkingParticles. Similar to a particle skinner approach, particles 'attach' themselves to the nearest vertex and influence it. Fast and powerful.
Boolean operations re-invented. ShapeCutter is more than just a simple cutter operator, it's a true 3D boolean operator! Any mesh can be procedurally bool-ed - the sim is automatically turned into a true 3D volume before any boolean operation is applied. It creates always watertight results.
Simulating true volume diffusion is a tough one, but it can be done in thinkingParticles. Any value attached to a particle can now diffuse within a volume in a physically accurate and fully procedural way. Spreading color, heat or whatever value is fast and simple to achieve.
Multi-Physics is a complex beast in need of taming. thinkingParticles is one step closer to the holy grail of combining all natural phenomena calculated in one simulation step. tP brings you a much more refined and controllable integration of all physics solvers it offers.
tP offers a new particle generator. Specifically invented to enhance fluid simulations; the FlowEmitter does not only offer one of a kind features in the industry in simulating fluid pouring and glucking it is also a great all purpose particle generator!
Controlling lights is key to impressive visual effects. thinkingParticles Subscription Drop 5 offers new ways to control lights and illumination in a 3d scene; the PLight operator turns any particle into a real Omni light type along with proper shadow casting.
Fluid and rigid body interaction is a true multi-physics simulation case. It is not a trivial task to achieve, especially when buoyancy is involved. Subscription offers new enhancements that solve many issues seen in earlier versions of thinkingParticles for 3ds Max 6.8.
Fast and efficient large scale water body simulation is done with thinkingParticle's Hydrofield operator. This ultra fast voxel based shallow water simulation system handles sizes ranging from a puddle up tp an ocean water surface. Interaction with the Flow solver has been enhanced as well.
Adding procedural clustering to the volumeBreak operator opens up a new world of destruction visual effects. Never before was it possible to actually define in a fully procedural way clumping or clustering of volume fragments. Let your full creative destruction power shine!
In order to work properly, your copy of thinkingParticles for 3ds Max 6.8 — Educational Student License requires: