IgNite is designed as a complete productivity collection central to an artists workflow. It offers a complete ingestion to render toolset UI to assist with your 3ds Max modelling, animation and rendering workflow.
IgNite has more than 200 tools, 9 bespoke plugins, a MAXScript loader and function publishing allowing you to write your own MAXScripts. The bespoke plugins have been designed to save you hours of work including, CAD/BIM import and clean-up, retopologizing massing models and terrains, HDRI lighting setup, project archiving, repathing, relinking and exporting to UE4 and Unity. This collection of plugins will save you a lot of valuable time and money.
IgNite is an extensive collection of tools and plugins. Many of the tools are designed for the architectural visualization pipeline, assisting artists with imported data, cleaning up models and optimizing, meaning you can get into creative work faster.
Bespoke Utility Plugins. See below for details.
Bespoke tools for fast cleanup and fixing of imported CAD/BIM data.
Bulk workflow tools for working with proxies.
Load and manage your favorite MAXScripts.
HDRI Lighting Setup and library management.
Prepare 3D scenes for export to UE4 and Unity.
Relinking, repathing and archiving scenes including 45+ 3rd party file types.
Write your own MAXScript to incorporate many of SiNi IgNite functions. See SiNiScript
IgNite offers nine productivity plugins for 3ds Max in one bundle:
IgNite Springboard - Main Interface
IgNite Forensic - Scene Checker
IgNite Scribe - Spline Tools
IgNite Sculpt - Mesh & Poly Tools
IgNite Jumble - Selection & Transform
IgNite Illumi - HDRI Wizard
IgNite Unite - File Relink & Archive
IgNite SiNiScript - Maxscript Extension
IgNite PreFlight - 3d Model To Games Engine
In order to work properly, your copy ofIgNite — 1-Year Subscriptionrequires:
Autodesk 3ds Max Realize your most complex, creative ideas.