Cyborg3D CAD2Poly brings the amazing tessellation engine found in nPower's 3ds Max, Maya and MODO products to the rest of the world. Cyborg3D CAD2Poly is a standalone product that can be used to convert CAD parts and assemblies into high quality "water tight" meshes. CAD2Poly makes the processing of large assembly files a breeze with both multithreaded import and multithreaded tessellation. The newly developed Quad Tessellation Engine produces nice quad dominant meshes from CAD data. The tessellated meshes can be exported as either OBJ files with normals and texture coordinates or simple triangular Stereolithography STL files.
The CAD2Poly tessellation engine does an excellent job of producing:
Low polygon light weight meshes for streaming applications, virtual reality, game engines and other highly interactive applications.
Medium quality meshes for fast visualization or interference and collision detection.
High quality meshes for analysis, manufacturing, 3D printing and photo realistic rendering.
Quad meshes for wireframe rendering overlays and SubD conversion.
Produce "water tight" meshes for CAD models
Get precise control over the quality of polygonal mesh
Visualize the mesh produced by CAD objects and adjust the tessellation settings
Produce a Quad dominant mesh
Latest Cyborg3D CAD2Poly Webinar from Novedge
Organic surface modeling and Reverse Engineering with Cyborg3D