OverviewUnity Industry is a powerful real-time 3D platform that enables businesses in manufacturing, automotive, retail, and other industries to create immersive, interactive experiences. From photorealistic product visualization to advanced simulations and virtual environments, Unity Industry helps teams accelerate development, streamline workflows, and bring innovative ideas to life.
Designed for flexibility and seamless integration, Unity Industry provides developers with the tools to build, deploy, and scale interactive 3D applications. Its open architecture supports existing design workflows, third-party tools, and AI technologies, empowering teams to collaborate efficiently, reduce development time, and deliver engaging digital experiences.
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Directly import 2D and 3D formats from DCC tools
Unity works with formats from the digital content creation (DCC) industry, including Blender, Maya, and 3ds Max.
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Import CAD, BIM, or point-cloud data with Unity Asset Transformer Toolkit
Asset Transformer Toolkit (included with Unity Industry) turns precise engineering data from CAD and BIM formats into lightweight meshes.
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Unity Asset Transformer Toolkit imports metadata along with models Data imported with the Asset Transformer Toolkit retains its material assignment and metadata, preserving context and hierarchy as you bring models into Unity. |
Unity Asset Transformer Toolkit can optimize data for any use case Preserve critical geometry while reducing triangle counts by 50%. Create multiple levels of detail to improve performance at different viewing distances. |
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Store and manage key assets across projects
Unity Industry includes Unity Cloud, giving you access to Unity Asset Manager – an easy-to-use digital asset management (DAM) platform for your assets across multiple projects.
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Access Unity Asset Manager files in the Editor
With the Unity Asset Manager available within the Unity Editor, it acts as a single source of truth for your Unity projects. You can access your assets in the Unity Asset Manager, from your DCC tools, or even at runtime.
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Version control for your developers and artists
Version control is critical for small and large teams working on the same project. You can go backwards and forwards in time in your project, rolling back changes, or selectively merging different versions.
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Start creating scenes with asset prefabs Manage your imported assets using the “prefabs” feature: group different assets and easily modify the properties of all grouped objects at once. |
Implement realistic lighting in scenes Create realistic environments with advanced lighting, shadows, ray tracing, and subsurface scattering. Easily access powerful visualization tools through intuitive menus, without programming. |
Apply realistic physics to your simulations Simulate real-world physics, including road friction, object collisions, and material movement. Configure interactions through intuitive menus or create advanced behaviors with C# scripting. |
Add user interaction with scripting Create interactive experiences, from walking through environments to controlling machines and automating processes. Use C# scripting or accelerate development with an AI assistant (in beta) that generates project-aware code for your approval. |
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Create once – deploy anywhere Deploy your experiences to any platform – using the same project. Reach your customers and stakeholders on desktop, mobile, headset, or web – without needing to fork projects. Unity Industry also includes a build license that helps scale your on-premises build capacity. Use the Build Settings window to deploy a desktop application in just two clicks. |
Deploy Unity content to web browsers Nothing has more reach than a 3D experience hosted on the web – Unity supports WebGL technology. A user can select the WebGL deployment target in their build settings, and build their experience to a folder. That experience is then embedded into a customer-facing website. |
Deploy to VR, AR, and MR headsets
Unity is uniquely well suited for VR and AR headsets, and has deep partnerships with every XR and spatial-computing headset manufacturer. A user can test their XR application on their VR headset, without having to leave the Unity Editor.
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