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With Q-TILE-PRO | Tile Shader, you can create shaders & materials of highest quality, any tiling or non-tiling surfaces, directly within Cinema 4D.
Q-TILE-PRO | tile shader enables artists to re-create any kind of repeating or non repeating material structures in a highly realistic way. The Tile Pro Tile Shader works like a normal c4d shader, directly in C4D, with detailed control on tile shapes, texture customization & randomization. It works with any c4d compatible render engine (via its included baking feature), and can be used in any 3rd party material slots/channels as shader or via the texture result (Albedo/Diff./ Glossy/Refl./Bump/Normal/Displ./Cutout/ etc.)
Q-TILE-PRO | tile shader will generate any repeating patterns like tiles, floors, pavements, bricks, panels, roofs, facades, concrete tiles, stones, marble, meshes,but also any non-repeating, “structureless” surfaces, like for example solving the problem of big texture areas like asphalt, concrete, plaster, gravel, sand surfaces.
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