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Q-Softpatch creates 'endless', visually non repeating, seamless, non-tiled surfaces in ONE CLICK. It also works for huge areas, out of structureless or light structured textures (like asphalt, plaster, concrete, pebbles, gravel, sand, water, natural stone surfaces, marble etc).
Q-Softpatch can be used in al available render engines inside Cinema 4D, as direct as shader (in all render engines that support c4d shaders or live baking), or Softpatch comes with an internal multi threaded baking tool for all other engines and uses. The resulting bitmap is identical to the direct shader output. The shader can be cached to a bitmap up to super high resolutions like 16k (!).
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