Chaos Phoenix is capable of a wide range of effects including fire, smoke, liquids, flames, explosions, rigid body simulations, ocean waves, mist and splashes to list just a few. Quick presets and fast setup make it easy to get started, and its powerful simulation engine offers complete control over more complex effects.
Powerful Chaos® Phoenix is an all-in-one solution for fluid dynamics in 3ds Max and Maya. Simulate realistic fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
Artist-friendly Built for 3D artists who want to create fluid dynamic effects that are fast to set up and easy to control.
Interactive Preview and render interactively in the viewport. Fine-tune simulations on the fly.
Creative control Create all types of physically-based fluid effects with fast, smart controls for rendering, retiming and refining simulations.
Smart integration Phoenix is integrated seamlessly with Autodesk 3ds Max and Maya and optimized to render with V-Ray®.
Compatibility Compatible with industry-standard tools and formats such as OpenVDB and Alembic, as well as Krakatoa and thinkingParticles for 3ds Max.
Chaos Phoenix will take your simulations to the next level with new tools that give you more control than ever before. It also enables you to easily create realistic dynamic effects with new and enhanced presets — available for you to use out-of-the-box, or modify to fit your needs. Simulate faster, streamline your workflow, and get more done.
More control, better simulations
Take your active body simulations to the next level with new tools that give you more control than ever before.
Thruster Force - Create procedural animations inside Phoenix — move active bodies with a directable engine force.
Axis Lock - Restrict active bodies to move or rotate along a selected horizontal or vertical axis.
More controls - Extra control over how active bodies interact with your scene — choose whether they should emit, attract, retain fluids, and much more.
Simulation made easy
Create realistic effects quickly and easily with new and enhanced presets.
The fire, beer and ocean presets have also been enhanced for even better-looking results. Plus, fire is simulated faster than before.
Streamline your workflow
Voxel Shader Shade fire and smoke simulations, and meshes in a single simulator — giving you more time to be creative.
Realistic foam patterns Create more realistic foam, faster. Easily add variety to the size and look of your patterns.
Standalone simulations Speed up your simulations with the initial implementation of the Phoenix Standalone Simulator and easily debug your scenes through the Phoenix simscene Node Editor.
macOS support Phoenix for Maya now runs on macOS.
Liquids, Splashes & Foam - With Phoenix you can create realistic liquid simulations with splashes and foam directly in 3ds Max and Maya.
Smoke, Fire & Explosions - Create any type of fire and smoke effects with Phoenix FD's powerful, adaptive-grid dynamics engine.
Interactive Simulations - Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
SimulationsRefinement - Add detail and increase resolution without changing simulation shape or behavior.
Turbulence - Perfect for generating small wisps of smoke and steam.
Particles - Render particles as bubbles, drops, points, or fog.
Mesh & Particles IO - Import & export mesh objects and particles to OpenVDB, Alembic, Krakatoa, XMesh and V-Ray proxy files for 3ds Max, and OpenVDB, Alembic and V-Ray proxy files for Maya.
Vorticity - Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra-fine details.
Custom Emission Sources - Use a wide range of customizable emission sources – animated meshes, texture maps and particles – to drive complex simulations.
Optimized Rendering - Render photorealistic liquids and volumetric effects using V-Ray's optimized Phoenix FD shader.
Color Absorption - A whole new level of volume rendering effects using Colored Absorption. Achieve more control over smoke shading—change the light’s color as it travels through smoke.
Cascade Simulations - Create a series of simulations that trigger and interact with each other.
Simulation Retiming - Speed up or slow down simulation playback. Perfect for slow motion effects.
Ocean Simulations - Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.
Ocean & Beach Waves - Seamlessly transition from procedural ocean to simulated beach waves.
Forces - Influence simulations with forces like waves, wind, spline follow, mesh attraction and more.
Accurate Viewport Preview - Preview fire, smoke and liquid simulations quickly and accurately in the viewport.
Active Bodies - Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids. Interaction between Active Bodies is coming soon.
Active Bodies collision - Complete control over collisions between Active Bodies using the Bullet solver. Easily create effects such as colliding ice cubes in liquid, floating ocean debris or objects washed away in floods.
Voxel and Particle Tuners - Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles.
Simulation Licenses - Use Phoenix FD simulation licenses to submit jobs over the network to Deadline and Backburner.
In order to work properly, this productrequires:
Autodesk Maya Begin your journey into the world of 3D graphics and animation.
Autodesk 3ds Max 3D modeling, animation, and rendering software for games and design visualization.
Support & Maintenance
A Phoenix FD 4 for Maya major version has active SOFTWARE SUPPORT & MAINTENANCE from its release date to the following next major release date. During the SOFTWARE MAINTENANCE stage Chaos will:
Release minor updates including patches, bug fixes, service packs, enhancements, new minor features, and platform compatibility updates.
Provide support and technical assistance to clients.
Provide software builds for download.
Recommended System Specification
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