OverviewScalpelMAX is a powerful object modifier for 3ds Max that delivers advanced slicing tools tailored for high-end visualization work. Designed for users handling complex CAD models with heavy polygon counts, it offers precise, efficient cutting operations without slowing down your workflow. Game developers and VFX artists will also appreciate its exceptional texture-aware slicing, which makes creating detailed cutaways fast and intuitive.
What sets ScalpelMAX apart is its ability to preserve mapping coordinates during every slice—ensuring that materials and textures remain perfectly intact. You can cut through any geometry, no matter how dense, without having to rebuild UVs or reapply materials. For anyone who needs reliable, non-destructive slicing in 3ds Max, ScalpelMAX is a must-have addition to the toolkit.
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Endless Polygon Counts in Real Time
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