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formZ jr 8.6

Small and Intuitive 3D Modeling with Big Capabilities

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SKU: 2556



formZ jr 8.6 introduces subdivision modeling as a new personality to formZ jr 8.6's diverse modeling capabilities. Subdivision modeling is a method for creating unique organic forms. These organic models start from a simple base cage that can be dynamically manipulated and reformed with a new suite of tools that provide operations like grow. Subdivision models are parametric allowing for continued manipulation as well as dynamic control of the surface resolution.

The subdivision tools are also useful for quickly smoothing or softening a facetted model. Subdivision objects can be converted to NURBS for additional manipulation and evaluation using formZ jr 8.6's extensive tools. Subdivision objects work great with 3D printing as they produce regular meshes that tend to give excellent results with popular 3D Printers. Useful for tensile structures, organic surfaces ranging from exotic roofs to character meshes, these new tools make formZ jr 8.6 more versatile than ever before.

formZ jr 8.6's interactive display modes have been completely rewritten to take advantage of modern OpenGL capabilities. This is most noticeable in Shaded Full display mode with new real-time ambient occlusion, bump mapping, soft shadows and multi sampling features. These improvements aid in real- time visualization and design evaluation as they yield better depth perception and spatial definition. The image to the right illustrates the effect of these new features.

Key Features and Benefits

  • New in this version: The Tight Lofting option of the NURBS by lofting tool now supports the Closed in Depth (V) option.
  • New in this version: The Offset Outline tool can be applied to multiple outlines in a single operation. This makes it possible to offset multiple outlines on different objects the same distance simultaneously. A new option has been added to apply the offset at preset numeric distance in addition to the existing dynamic method.
  • New in this version: Components can now be viewed by name using the new List view in the Component Manager. The new Component Information button displays information about a component including how many times the component is placed in the project.
  • New in this version: Materials can now be organized into groups making it easier to organize projects with many materials.
  • New in this version: The Materials palette has been updated to be consistent with all formZ palettes including control items at the top of the palette and a context menu for quick access to features.
  • New in this version: The .fmz file format has been optimized to make files more compact. A new File Optimization option has been added to the Project Settings allowing for even smaller project files. Files saved with Auto Save feature use the smallest size to improve performance.
  • New in this version: The accelerator keys (accessed by pressing the space bar and typing) now work more logically by typing the name of the desired tool (or at least enough unique characters ). The option to use the previous method remains in the Tool Manager.
  • New in this version: The DXF/DWG translators now support the AutoCAD format. Export of DWF and SVG have been added.
  • New in this version: ACIS support has been upgraded to r24.
  • New in this version: RenderZone now uses Lightworks which includes a number of performance improvements.
  • New in this version: The Windows versions use a new installer making installation easier and better integrated with the Windows operating system.
  • Fluid, powerful, and smart interface
  • Smart 3D drawing
  • All the classic modeling tools
  • Real time Booleans
  • NURBS curves and surfaces
  • NURBS blending
  • Dynamic graphic editing
  • Reshape tool makes sculpting easy
  • Advanced OpenGL rendering
  • Shadows, transparencies, and textures
  • 3D Dimensioning
  • formZ jr 8.6 components can be placed in libraries and used like symbols in formZ
  • Graphic texture map editing
  • Over 200 materials (texture maps)
  • Content library for trees, furniture, doors, and windows
  • Support of 3D Warehouse
  • Google Earth and SketchUp file compatibility
  • Over 20 export/import formats for easy interoperability
  • Piranesi export (2D import/export)
  • Support for 3D printing and fabrication
  • Embedded video tutorials

Customer Reviews

Based on 3 reviews
Great product with a few caveats

I sat on the fence between Bonzai and Sketchup Pro for quite a while. After using Sketchup (free) for many years, I was on the hunt for something more. I took a look at basically every 3D modeling program available for Mac, and quickly eliminated most of them based on price and ease of use. I'm by no means a professional and was looking for software that didn't cost and arm and a leg, and that didn't take training to figure out.

In the end, and after extensively using demos and beta versions, I chose Bonzai, and with a few exceptions I'm happy with the decision. Here's why:

Bonzai is fast, capable, and dare I say it, fun. To get the inevitable comparison with Sketchup over with - there is none. Bonzai has more muscle. When Sketchup's bag of tricks is exhausted, Bonzai is just getting warmed up. The fact that Bonzai is a solids modeler puts it firmly in a different class.

At first the Bonzai interface seems awkward - most tools have additional modifier settings that affect the behavior of the tool. However, after making it along the learning curve, the way they've designed the interface makes sense, and allows faster modeling. For rectilinear modeling (e.g. millwork), you can model basically as fast as you can think about what you're modeling.

In a more general sense Bonzai takes an approach to modeling which I find "neat". Not very objective I know, but suffice to say that I find modeling in it more pleasant than other programs I tried. Also, everything you do has dynamic feedback on the screen. This makes Bonzai way easier to use than some other programs. For example, I own another modeling/CAD program which, in theory, can do everything Bonzai can do and more, but I find it so frustrating than I've basically given up.

Bonzai also seems to have enough depth to it that I can't see myself outgrowing it for a long time.

Now the down sides: If you want to produce more than neat looking pictures, you will need a CAD program to export to. Although Bonzai does ...


This is a very good 3D system! I'm trying to learn it or find my ways around it. II will consider getting a full license.

On Bonzai

Quanderyously: I have been reviewing 3d apps for six months. I think I've tried them all. I bought Sketchup Pro, and I hate it! So far Bonzai, Cinema 3d, and e-On (e-crash-On and On) have the best "Mac" feel. Though there's no comparing the three, I have a pressing illustration project to illustrate and I think I'll go Bonzai because I can get up to speed quicker . . . It's super for that reason, the UI makes sense. What I don't like is that Bonzai doesn't package with a renderer, and If I get it's companion Render Zone, I'm talking the price of a much higher-end app. I don't like Form-Z or I would go that route. I almost bought each one based on its description but after using the trials for hours, and still not being able to make two boxes line up, I gave up in disbelief of how UIs could be so rediculous!