Chaos Group V‑Ray Next for Nuke
1‑Year Edu (University) License (Price Tier 101+ seats)

V-Ray Next for Nuke by Chaos Group, the best  software
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V-Ray Academic for Nuke: Available for students and teachers. No watermark
V-Ray Next for Nuke 1-Year Edu (University) License (Price Tier 101+ seats)'s approach to lighting and compositing integrates production-quality ray traced rendering into NUKE and NUKEX. V-Ray's industry standard ray traced renderer inside NUKE's industry standard compositing package gives artists the best of both worlds.

What's New

GPU Rendering
You can now take advantage of faster multi-GPU performance on workstations, plus added support for Cryptomatte render elements.
V-Ray Scene Assets
Extract and reuse individual objects from a V-Ray vrscene file. If you need more control, you can define a set of objects to generate a reusable and customizable VRayScene asset.

Key Features

Powerful Ray Traced Rendering
V-Ray Next for Nuke brings powerful adaptive ray traced rendering to any compositing pipeline. It's the most full-featured rendering solution for NUKE, NUKEX and NUKE Studio.
Node-Based Integration
With a full suite of advanced rendering tools and support for NUKE's native features, V-Ray Next for Nuke is a natural evolution of the compositing workflow.
Accurate Lighting
Simulate realistic ray traced lighting and shadows with a wide range of light types including spot lights, area lights, HDR environments, NUKE lights and more.
Global Illumination
Render accurate indirect illumination with V-Ray's precise ray traced GI.
Physically-Based Materials
Create multilayered physical materials directly in NUKE. Choose from purpose-built shaders for car paint, SSS, skin and more.
Production-Ready Textures
Choose from a number of production-ready texture types including tiled EXR & TX files, layered textures, ambient occlusion and procedural noise.
Cameras
Select from a variety of camera types including physical cameras, VR panoramas and NUKE projection cameras.
VR Cameras
Render to popular VR formats including spherical and cubic 6x1 panoramas.
Geometry
Import Alembic, FBX and OBJ geometry with NUKE's built-in ReadGeo node.
Proxy Objects
Import and render memory-efficient proxy objects as Alembic or V-Ray mesh files.
Instancing With Particles
Instance V-Ray proxy objects using NUKE particles.
V-Ray Volume Grid
Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files.
Deep rendering
Improved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly inside NUKE.
Render Elements
Generate beauty, matte and utility passes on the fly. V-Ray Next for Nuke includes more than 37 built-in render elements for ultimate control.
Full Light Select Render Element
Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.
Cryptomatte
Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors.
V-Ray Scene Node
Import and render animated V-Ray scene (.vrscene) files.
V-Ray Translator Node
Use the full power of V-Ray Standalone, including distributed rendering.
V-Ray denoiser
Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise final deep composites.
Progressive rendering
Progressive rendering to help you fine-tune the look of your renders faster than ever. As you make adjustments to your scene, your rendering will update automatically, taking full advantage of your hardware — including GPU-acceleration.
New hair workflows
For the first time, render complete 3D creatures and characters directly in Nuke. Import hair geometry using V-Ray proxy objects, and assign V-Ray Hair material for optimized shading. For even more control, use the new V-Ray Hair Sampler node with the V-Ray Ramp texture to add randomization and color variation.
CryptoMatte
Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors.
Full Light Select
Learn how to render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

Why should compositors and studios use V-Ray Next for Nuke?

  • Expands the 3d capabilities of NUKE, so compositors can light, render, and composite in one application
  • Gives compositors better control over lighting, materials, render passes, and final shot output
  • Lets compositors create any render element (render pass, matte, etc.) they need on the fly
  • Allows compositors to adjust and match 2d and 3d elements simultaneously
  • Gives compositors more creative freedom and artistic control
  • Offers a familiar node-based workflow, making it easier to adopt
  • Saves time and eliminates the back and forth between NUKE and 3d applications
  • Maximizes project timelines by allowing compositors to make necessary changes up until final delivery
  • Allows for a more collaborative, non-linear workflow between 3d and compositing teams
  • Helps teams review, change, and final shots faster

Proof of Academic Status

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